Free Friday Tutorial #14: Goal Oriented nParticles in Maya for Morphing
Goal Oriented nParticles in Maya for Morphing - YouTube
Simple Video to show how to use particle goals to morph particles between different shapes. |
can the particle go to the mesh face and not to the vertex?
thanks:playfull: |
yep, you can create the attribute goalU and goalV in the PP attributes (from general), and apply to them an expression like
goalU=rand(0,1); goalV=rand(0,1); and that's it! ;) |
Is it possible to be able to fill the volume of the shape instead of the outline.
thanks |
I really appreciate the kind of topics you post here.
|
Could It also fill the object?
Hey there!
I'm trying to make them fill the objet, they are morphing to, but I can' find a way to do so. Do you have any Ideas? |
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