Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-08-2012 , 06:39 PM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228

Free Friday Tutorial #14: Goal Oriented nParticles in Maya for Morphing



From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 2 07-08-2012 , 08:45 AM
yubi's Avatar
Registered User
Join Date: Mar 2011
Location: israel
Posts: 1
can the particle go to the mesh face and not to the vertex?
thanksuser added image

# 3 11-08-2012 , 08:10 PM
Registered User
Join Date: Aug 2012
Posts: 1
yep, you can create the attribute goalU and goalV in the PP attributes (from general), and apply to them an expression like
goalU=rand(0,1);
goalV=rand(0,1);

and that's it! user added image

# 4 12-08-2013 , 12:33 AM
Registered User
Join Date: Feb 2013
Posts: 11
Is it possible to be able to fill the volume of the shape instead of the outline.

thanks

# 5 16-12-2013 , 05:39 AM
Registered User
Join Date: Dec 2013
Posts: 1
I really appreciate the kind of topics you post here.

# 6 09-05-2015 , 12:05 PM
Registered User
Join Date: Apr 2015
Posts: 1

Could It also fill the object?

Hey there!
I'm trying to make them fill the objet, they are morphing to, but I can' find a way to do so.

Do you have any Ideas?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads