Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-08-2012 , 06:39 PM
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Free Friday Tutorial #14: Goal Oriented nParticles in Maya for Morphing

From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 2 07-08-2012 , 08:45 AM
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can the particle go to the mesh face and not to the vertex?
thanksuser added image

# 3 11-08-2012 , 08:10 PM
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yep, you can create the attribute goalU and goalV in the PP attributes (from general), and apply to them an expression like

and that's it! user added image

# 4 12-08-2013 , 12:33 AM
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Is it possible to be able to fill the volume of the shape instead of the outline.


# 5 16-12-2013 , 05:39 AM
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I really appreciate the kind of topics you post here.

# 6 09-05-2015 , 12:05 PM
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Could It also fill the object?

Hey there!
I'm trying to make them fill the objet, they are morphing to, but I can' find a way to do so.

Do you have any Ideas?

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