The Sensational Spiderman
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low poly model of The Sensational Spiderman, still load of things to do and tweak mainly UV's I think, going to do a better texture with the web lines, any advice on how to make the texture and anything else better are welcome.
dae:) |
That's looking pretty cool!
I think his forearms seem a bit too long, but the arm itself looks like the right length. I think you just need to move the elbows out a bit. Keep it up! |
thanks mike, will take a look at those elbows
Dae |
Nice work dae!! :)
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update
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trying to get the webbing to work, gave it a bump map, starting to get to grips with UV's.
Dae |
update
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change the elbows
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update
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finished the layout oof the webing on his chest.
Dae |
ref
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just some reference
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just testing the IMG thingy
just testing the IMG thingy
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off to bed
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Very cool mate! I really like it. Keep it up!
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wow this is really nice stuff you got going around here... are ya going to do some enviourment aswell ?
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Thanks Peltra and Ransick, I am going to do the Chrysler Building as a prop for Spider-man as I want to concentrate on character modeling and texturing.
Dae |
i like it. looks like you can use it in a computer game
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update
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UV mappin Spidey chest, back and head is not easy, is some stretching allowed? as the webbing lines are a bit of pain, but this is most likely down to my bad UV mapping.
Dae |
back again
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gave him a bit of reflection for his eyes.
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and again
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C&C's are welcome
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that looks definitely nice !
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Very nice dae.... I almost want to play with the model for some animation hehehe.
Great job... |
I think its pretty neat. I would get in there and tweak those uvs a bit more, as much as they can be a pain you'll be even more satisfied with it if you get those right. Well done.
I agree with Kurt too!!! _J |
Thats very nice, and from those renders it looks quite high poly. He would make a very cool unreal tournament model :D
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At the moment the model is sitting on 3246 tri's, there are quite a few that can be deleted to reduce the total if I need to.
I will continue to tweak those uvs as I have redrawn the webbing. Thanks for the positive comments and advice, they help alot. Dae |
update
Revamped the textures much happier with them now, did a quick turn around of him
http://www.mvorster.co.uk/project_im...der_man_10.jpg small animation here (less detail) 1.7mb large one here (bit more detail) 4.5mb good night Dae:) |
update
Started the Chrylser Building
http://www.mvorster.co.uk/project_im...hrylser_02.jpg added a little spider-man for scale. Dae:) |
Nicely done, the only thing that could use a little more work are his hands, again good work.
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Dae
The Textures look much better, well done!!! _J |
Very cool!!! Looking foward to him in action.
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Thanks, to tell you the truth I am also looking forward to seeing him action, that should be soon, will take a look at his hands and see what i can do but for of to bed I am so tired.
Good night Dae |
bones
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giving him some bones:)
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rigged and ready
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rigged and ready well I think he is.
Dae |
Is it just my eyes, are are your arms connected to diferent joints? Any reason why?
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i dont think so, I think this may help
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If you can see anything that doesn't make sense, piont out to as I had no idea what I was doing, what I was doing was following a tutorial of the net.
Dae |
it works and doesn't work, I have no idea whats wrong anyway, I am going to take break from him and start texturing the building and then come back and try rig him.
Dae |
Well I decide to go back and correct the flow in the model, also decided to try a normal map as well, here it is, it is not very strong for some reason when I add the costume texture it is barely visible, any help is useful.
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I hit the wrong button
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