Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 23-07-2004 , 04:05 PM
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The Sensational Spiderman

low poly model of The Sensational Spiderman, still load of things to do and tweak mainly UV's I think, going to do a better texture with the web lines, any advice on how to make the texture and anything else better are welcome.

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# 2 23-07-2004 , 04:10 PM
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That's looking pretty cool!

I think his forearms seem a bit too long, but the arm itself looks like the right length. I think you just need to move the elbows out a bit.

Keep it up!

# 3 23-07-2004 , 04:35 PM
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thanks mike, will take a look at those elbows

Dae


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René Descartes

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# 4 23-07-2004 , 04:59 PM
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Nice work dae!! user added image



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# 5 25-07-2004 , 06:19 PM
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update

trying to get the webbing to work, gave it a bump map, starting to get to grips with UV's.

Dae

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"I THINK, THEREFORE I AM"
René Descartes

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# 6 25-07-2004 , 06:26 PM
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update

change the elbows

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René Descartes

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# 7 25-07-2004 , 07:07 PM
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update

finished the layout oof the webing on his chest.

Dae

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"I THINK, THEREFORE I AM"
René Descartes

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# 8 25-07-2004 , 07:11 PM
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ref

just some reference

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René Descartes

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# 9 25-07-2004 , 07:15 PM
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just testing the IMG thingy

just testing the IMG thingy


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 10 25-07-2004 , 09:35 PM
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off to bed

had to a pose before I go to sleep.

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"I THINK, THEREFORE I AM"
René Descartes

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Last edited by dae; 27-07-2004 at 12:22 PM.
# 11 25-07-2004 , 09:41 PM
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Very cool mate! I really like it. Keep it up!


Imagination is more important than knowledge.
# 12 26-07-2004 , 08:33 AM
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wow this is really nice stuff you got going around here... are ya going to do some enviourment aswell ?


...
# 13 26-07-2004 , 08:52 AM
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Thanks Peltra and Ransick, I am going to do the Chrysler Building as a prop for Spider-man as I want to concentrate on character modeling and texturing.

Dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 14 26-07-2004 , 11:58 AM
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i like it. looks like you can use it in a computer game

# 15 30-07-2004 , 08:45 AM
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update

UV mappin Spidey chest, back and head is not easy, is some stretching allowed? as the webbing lines are a bit of pain, but this is most likely down to my bad UV mapping.

Dae

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"I THINK, THEREFORE I AM"
René Descartes

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