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-   -   MattTheMan vs Joopson (https://simplymaya.com/forum/showthread.php?t=19308)

MattTheMan 01-12-2005 08:38 PM

MattTheMan vs Joopson
 
Game model. For deatails see the challenge suggestions. Starts this friday, which is tomorow.

Joopson 01-12-2005 08:39 PM

ok, i will go against you:hug:

MattTheMan 01-12-2005 08:54 PM

ok! Starting tomorrow then! Good luck and on this one I will try

Joopson 01-12-2005 09:26 PM

lol, ok


can we make up the character?

MattTheMan 02-12-2005 09:11 PM

Sure! Im making a centaur dude. Not from KURTS tutorial, i dont have any money invested into theese tutorials. Anyway, hes gona bee pretty ool, I have about 6 sketches that I did last night and I am going to be exploring normal mapping.

Oh btw, do you think it would be fair if I used some 3ds max for some modeling or UVing, or do you think I should stick entirely to Maya and Photoshop for textures.

Joopson 02-12-2005 09:24 PM

i think it should be in just photoshop and Maya..... doesnt 3Ds max have a auto UV thing?:confused:


can you post your drawings?

im thinking of doing a...............Android? maybe, not sure yet though:confused: or maybe part human part robot!

Joopson 02-12-2005 09:36 PM

oh, you know i have PLE, so i cant normal map, so ill try displacement, ok?

MattTheMan 02-12-2005 09:43 PM

No you cant do displacement. That adds polygons. YOu can only do bump. Displacement changes the actual model to whatever, but bump only shifts the texture.

Joopson 02-12-2005 09:48 PM

oh, ok:hug:

MattTheMan 02-12-2005 09:50 PM

srry man. Anyway, I just started on my head. But you stil havent answered:

Can I export to 3ds Max or not... just for a bit of UVing.

Joopson 02-12-2005 09:50 PM

i think it should be in just photoshop and Maya... no 3dsmax please

Joopson 02-12-2005 09:54 PM

1 Attachment(s)
my sketch!

Joopson 02-12-2005 09:59 PM

1 Attachment(s)
started the head, low and high poly, im gonna adust the high poly and reduce it alot!

MattTheMan 02-12-2005 10:22 PM

1 Attachment(s)
Mmm... I see. I would post a sketch of mine, and I will. Also, I will post a first WIP of my head. My mesh is erally secrewed up around the head, and when I smooth it comes out like crap. Anyway, I decided that I will just be using a bump map. Here is the head

Needs a heck of a lot more work.

MattTheMan 02-12-2005 11:29 PM

1 Attachment(s)
BTW Here is my concept sketch for the upper body. I will use a horse's body for the legs

Joopson 02-12-2005 11:37 PM

oh, by the way, see that weird strappy skin on my head, thats a Metal thing, lol

MattTheMan 02-12-2005 11:42 PM

Its ok, I can tell. Your not that bad at drawing ;)

Joopson 02-12-2005 11:47 PM

lol, i drew that in LITERALLY 30 seconds, lol

Joopson 02-12-2005 11:59 PM

added it, and rendered it? lol

Joopson 02-12-2005 11:59 PM

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lol, forgot the pic, lol i only added stuff to the head, now i will do the body, and whateva else

MattTheMan 03-12-2005 12:25 AM

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Ok this is the end of the progress tonight, the head is done. Now I have to start the Poly Hair and other crap, but not now.

It is 1282 tris/

MattTheMan 03-12-2005 01:32 AM

Ok done the arm. Just this half so far stands at around 760 polys. I optimized it too.

Joopson 03-12-2005 02:03 AM

can you post it please?

MattTheMan 03-12-2005 02:13 PM

1 Attachment(s)
Had to redo it, the power went out, and I didnt save. Here it is at 722 tris.

MattTheMan 03-12-2005 02:44 PM

Did the body, now to start on the horse part. Then on to the accessories and the texturing. The body stands right now at about 1700 TRIS without the polygon hair and everything

MattTheMan 03-12-2005 02:54 PM

1 Attachment(s)
pic.

MattTheMan 03-12-2005 03:20 PM

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Done with most of the horse body

Stands at 2250 tris with both sides. I intend the model to end up around 3000-3300 tris. That is with all of the armour and all. I didnt put any armour in my concept sketch, and I might make another one for the armour.

2250 tris

Joopson 03-12-2005 03:40 PM

wow, your good!

MattTheMan 03-12-2005 04:52 PM

1 Attachment(s)
Thanks Joopson! Well here is the model with some added detail. And now the odd area around his stomach and the planes sticking out of his head is where the hair is going to be. Its a clay.

MattTheMan 03-12-2005 05:13 PM

1 Attachment(s)
Ok now with the quiver of arrows, and a strap. Stands at 3100 tris

MattTheMan 03-12-2005 07:37 PM

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Start of the texture for the head, not looking so well...

Joopson 03-12-2005 08:03 PM

lol, i havent posted anything since yesterday, i will later, lol

Joopson 03-12-2005 08:08 PM

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almost done modelling him!

Joopson 03-12-2005 08:18 PM

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texture start

MattTheMan 03-12-2005 08:47 PM

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Finished head texture.

Joopson 03-12-2005 08:51 PM

did you use a real face picture for it? or draw it?

MattTheMan 03-12-2005 09:02 PM

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No it is a real face picture. Here is the texture for the face, you may be able to see it there better.

Joopson 03-12-2005 09:06 PM

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lol, here is mine so far

Joopson 03-12-2005 09:07 PM

im gonna start on the Evironment now

MattTheMan 03-12-2005 09:45 PM

Would you mind posting a poly count?


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