MattTheMan vs Joopson
Game model. For deatails see the challenge suggestions. Starts this friday, which is tomorow.
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ok, i will go against you:hug:
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ok! Starting tomorrow then! Good luck and on this one I will try
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lol, ok
can we make up the character? |
Sure! Im making a centaur dude. Not from KURTS tutorial, i dont have any money invested into theese tutorials. Anyway, hes gona bee pretty ool, I have about 6 sketches that I did last night and I am going to be exploring normal mapping.
Oh btw, do you think it would be fair if I used some 3ds max for some modeling or UVing, or do you think I should stick entirely to Maya and Photoshop for textures. |
i think it should be in just photoshop and Maya..... doesnt 3Ds max have a auto UV thing?:confused:
can you post your drawings? im thinking of doing a...............Android? maybe, not sure yet though:confused: or maybe part human part robot! |
oh, you know i have PLE, so i cant normal map, so ill try displacement, ok?
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No you cant do displacement. That adds polygons. YOu can only do bump. Displacement changes the actual model to whatever, but bump only shifts the texture.
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oh, ok:hug:
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srry man. Anyway, I just started on my head. But you stil havent answered:
Can I export to 3ds Max or not... just for a bit of UVing. |
i think it should be in just photoshop and Maya... no 3dsmax please
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my sketch!
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started the head, low and high poly, im gonna adust the high poly and reduce it alot!
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Mmm... I see. I would post a sketch of mine, and I will. Also, I will post a first WIP of my head. My mesh is erally secrewed up around the head, and when I smooth it comes out like crap. Anyway, I decided that I will just be using a bump map. Here is the head
Needs a heck of a lot more work. |
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BTW Here is my concept sketch for the upper body. I will use a horse's body for the legs
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oh, by the way, see that weird strappy skin on my head, thats a Metal thing, lol
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Its ok, I can tell. Your not that bad at drawing ;)
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lol, i drew that in LITERALLY 30 seconds, lol
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added it, and rendered it? lol
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lol, forgot the pic, lol i only added stuff to the head, now i will do the body, and whateva else
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Ok this is the end of the progress tonight, the head is done. Now I have to start the Poly Hair and other crap, but not now.
It is 1282 tris/ |
Ok done the arm. Just this half so far stands at around 760 polys. I optimized it too.
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can you post it please?
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Had to redo it, the power went out, and I didnt save. Here it is at 722 tris.
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Did the body, now to start on the horse part. Then on to the accessories and the texturing. The body stands right now at about 1700 TRIS without the polygon hair and everything
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pic.
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Done with most of the horse body
Stands at 2250 tris with both sides. I intend the model to end up around 3000-3300 tris. That is with all of the armour and all. I didnt put any armour in my concept sketch, and I might make another one for the armour. 2250 tris |
wow, your good!
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Thanks Joopson! Well here is the model with some added detail. And now the odd area around his stomach and the planes sticking out of his head is where the hair is going to be. Its a clay.
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Ok now with the quiver of arrows, and a strap. Stands at 3100 tris
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Start of the texture for the head, not looking so well...
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lol, i havent posted anything since yesterday, i will later, lol
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almost done modelling him!
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texture start
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Finished head texture.
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did you use a real face picture for it? or draw it?
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No it is a real face picture. Here is the texture for the face, you may be able to see it there better.
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lol, here is mine so far
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im gonna start on the Evironment now
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Would you mind posting a poly count?
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