Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-12-2005 , 08:38 PM
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MattTheMan vs Joopson

Game model. For deatails see the challenge suggestions. Starts this friday, which is tomorow.


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# 2 01-12-2005 , 08:39 PM
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ok, i will go against you:hug:


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# 3 01-12-2005 , 08:54 PM
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ok! Starting tomorrow then! Good luck and on this one I will try


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# 4 01-12-2005 , 09:26 PM
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lol, ok


can we make up the character?


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# 5 02-12-2005 , 09:11 PM
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Sure! Im making a centaur dude. Not from KURTS tutorial, i dont have any money invested into theese tutorials. Anyway, hes gona bee pretty ool, I have about 6 sketches that I did last night and I am going to be exploring normal mapping.

Oh btw, do you think it would be fair if I used some 3ds max for some modeling or UVing, or do you think I should stick entirely to Maya and Photoshop for textures.


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# 6 02-12-2005 , 09:24 PM
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i think it should be in just photoshop and Maya..... doesnt 3Ds max have a auto UV thing?user added image


can you post your drawings?

im thinking of doing a...............Android? maybe, not sure yet thoughuser added image or maybe part human part robot!


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# 7 02-12-2005 , 09:36 PM
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oh, you know i have PLE, so i cant normal map, so ill try displacement, ok?


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# 8 02-12-2005 , 09:43 PM
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No you cant do displacement. That adds polygons. YOu can only do bump. Displacement changes the actual model to whatever, but bump only shifts the texture.


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# 9 02-12-2005 , 09:48 PM
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oh, ok:hug:


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# 10 02-12-2005 , 09:50 PM
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srry man. Anyway, I just started on my head. But you stil havent answered:

Can I export to 3ds Max or not... just for a bit of UVing.


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# 11 02-12-2005 , 09:50 PM
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i think it should be in just photoshop and Maya... no 3dsmax please


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# 12 02-12-2005 , 09:54 PM
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my sketch!

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# 13 02-12-2005 , 09:59 PM
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started the head, low and high poly, im gonna adust the high poly and reduce it alot!

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# 14 02-12-2005 , 10:22 PM
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Mmm... I see. I would post a sketch of mine, and I will. Also, I will post a first WIP of my head. My mesh is erally secrewed up around the head, and when I smooth it comes out like crap. Anyway, I decided that I will just be using a bump map. Here is the head

Needs a heck of a lot more work.

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# 15 02-12-2005 , 11:29 PM
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BTW Here is my concept sketch for the upper body. I will use a horse's body for the legs

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