Modeling Help Needed
I created a polygon sphere and a cylinder, then i used the bollean tool (difference) to cut some portions of the sphere with cylinder. The edges on the sphere are now very sharp; how to bevel them.
My tries; 1. I selected the edges then beveled them and then smooth the surface (not working); whole model got weird what else !!!!! Please help!!!! |
before beveling you need to clear the history. i also usually triangulate the mesh, then quadrangulate it and clean it up. thats so every vertex has an edge.
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As i am new to maya. Please give me a little detail of what to do. Thanks for reply.
I have saved that scene; dont you think when we save a scene history deletes automatically? Here is the scene. I will be thankful to you if you try to bevel it and then teach me how to bevel this objects sharcp round edges. Thanks. |
go to modify>delete all by type>history
than go to mesh>triangulate then mesh>quadrangulate then delete the history again. now select the edges you wish to bevel and hit the bevel button |
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I tried as you said but i am not getting even bevels on all edges.
Look at the model before i selected edges for beveling. How i clean up this model. Do you have any ideas for modeling it in any other way so that smoothing arc edges becomes easier for me. Basically i am trying to model Alienware Xmorph WMP skin. Any modeling ideas or sujjestions thax. I am really thanful that you are helping me. |
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This is what i want to model
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if you look at the channel box, make sure you see the bevel is selected.., and you will see 'off set' play with those values to change the intensity of the bevel., it might look completely out of control when you hit 'bevel' but go for low numbers in the off set.., depending on world size.., try '.05' '.005' that low.., see how you go, look up close to see you got a bevel and if you have and need to increase the size of the bevel.., make those off set numbers larger
M:) i dont worry about triangulation.., and I wouldn't use booleans on this.., Id just use sub-ds or better for you.., polys and use the faces, edges.., what ever.., delete what you dont need, extrude what you do need.., ect |
Is there Any special method for beveling an arc?
How to model an arc in a sub d cylinder? |
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you were right the first time.., I tried a few differant things and boolean is the fastest.
once you have you object cut , right click to 'edge select' pick all the edges where you want to bevel, you might try icking one edge and the 'select contiguous edges' (whatever its called,) when you find it, put it on your custom shelf, it comes in handy anyway from here |
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this is after i have click 'bevel' and in the channel box you can see the 'offset' is '.05' to make it more round add segments.., you can see where it is if you look at the channel box
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Thanks a lot. You really did it.
Can you please guide me step by step. (i am new to maya) Thanks |
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OK, you know how to start but from the top..
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and..,
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and..,
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the post above this one.., the context menu will not show on mt screen grad.., so, right click on the object and choose 'edges.' then select all the edges you want to bevel.., see the icon on my shelf, 4th one from the tool box, thats custom icon i have put there, I mentioned i earlier.., it allows me to pick one edge.., click that icon and it will select the edges along the axis I have selected.., in other words, it saves me selecting all the edges one by one.., but one by on is OK, just takes time, also if you deselect by accident, its a drag because you have to select them one by one again.
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now, finally we get to where you want to be.., click bevel
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there is a bevel now, but you can hardly see it, check the settings in the channel box.., offset is very low.., '.005'
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off set adjusted to '.5'
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segments adjusted from '1' to '8.'
I dont think you have to worry about tessellation.., I think thats only for nurbs?? if theres anyone out there that can set you straight on that..?? anyway.., the 'finished' product. |
when doing the boolean operation, I would probably have an equal number of subdivisions on the actual object and the boolean object and align them so the join up, see how the divisions dont match in the 'bite' on the object. .., I really dont know if it matters or if its possible to align them, it just looks slack, but its OK for this purpose.
have fun! |
Awsome man. You helped me like a teacher man. Thanks a lot. I never expected that i would get this much help. THANKS A LOT MAN. I am really excited about what you did for me. I will post again in this thread again if i faced any other problem. Thanks A Lot.
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one would hope in today's world one hand washes the other..,
no problem :) glad it helps. |
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