Jo-Ma-Ch battle
mind if i don't post my sketches....? i'm kinda embarrased by them... :alien:
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why the new thread/no sketches?
I'm probably a worse drawer than you, so post! Also, I'll try to start soon, probably Friday though... -Andy |
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well... this was my first idea to do...
i was gonna have a wasteland type area where a forest has been destroyed (either by people or by fire... although forest fire is probably usually caused by some noob) and in that wasteland a wolf (ok it looks more like a bandicoot or something that ISNT a wolf...) see's this little flower sprouting concept sketch was for a night scene and for the word hope... but i think i'm gonna use a different picture alltogether ...it's kinda annoying that lots of ideas flood in and i can only do one of them.... its tough choosing... anyway, my actual scene will probably involve a human... either it will represent solitude, determination, or sorrow... no idea where i'm going yet... |
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that image i'm not so embarrased about...
its my attempt to draw a person.... i cant draw someone front on for the life of me... |
i thought it was a fox...
Anyway, thats not so crap, i can tell what it is! Anyway, good luck with modeling and texturing that guy in a week, lol,. I'm not gonna have a human in mine, because of the time limit. -Andy |
screw texturing! MWAHAHAHAHAH
well... it might be easier than the wolf... the scene with the human probably wont have much other than him (hence solitude or sorrow) |
Thats a pretty cool, yet ambitious idea Chirone! Hope your up to it!
I was thinking of tackling fear or Sorrow. I was thinking of maybe having and old woman Holding a framed picture, of a man (presumable her recently deceased husband). The shot would be taken from her perspective.... That way I would only have to model her hand ;) There would be a tear running down the front of the picture. But I figured that idea was too simple. And probably wouldn't be fair... I'm modeling a picture, and you guy's are modeling entire burning landscapes, and not to mention multiple characters. ;) So another idea I had... A little girl sat in the middle of an old, dark and empty room. Clutching her doll and a tear running down her face. The light in the room would be coming from the doorway (which would be sat behind the camera.) In the light cast into the room would be a shadow, a silhouette of a man. anyway, I'll get some sketching done tomorrow, and see what other ideas I can come up with. |
well... we'll see how long it takes for me to model fathered wings without a tutorial...and the landscape...
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BAAHAHAHA
check out my first block attack all nurbs other than the hands i shouldnt have deleted half the model so early on in the blocking out phase... |
man, this is just lame....
i'm trying to paint the weights and my laptop can't do it... it lags too far behind the clicks and adding to the weights don't even appear to do anything... :( |
Your character looks pretty good!
Whats the specs of your Laptop? |
Have you deleted the history on the model?
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did you convert to polygons yet?
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128 dedicated (i'm pretty sure its dedicated since the RAM is not less 128) nVidia umm.... i dont remember the model... i'm not currently around my laptop so i can't say) 1.5GB RAM (i dont know how i survived with just 1GB....) Quote:
although i might have forgot.. not sure... all the brushes (weights and the geo-sculpt) have slowed down since i duplicated and merged verticies maybe i'll go to an older save and try again Quote:
no matter.... it doesn't matter if the model gets deformed for this shot, cuz he wears a lot of clothes that cover him (this was actually part of his original design which i should probably post?), so i'll just put him into position and block some polygon clothes... |
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looks like i can bind a skeleton to a polygon shape....
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yeah, skeletons don't work good (if at all) with anything but polygons.
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when doing clothes, is it better to model the clothes on the initial davinci pose? or since i dont think im using nCloth would it be best to block the clothes out on the final position?
btw, the position shown in the other post is gonna change to a different one... it's too hard to figure out where i want his arms to be... |
I would model it right out of the skin in the final pose. meaning just select the faces that encompass the shirt and extrude them and tweak them to look like cloth.
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Depends on what you want, animation or still |
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Hey!
Well I was away most of this weekend (Friday, and Saturday) With some friends, and we went to see Hellboy 2 Whoot! It was sweet! Anyway, I'm just posting to show you guys the image thats given me the inspiration for my piece: :eek: SHEER TERROR :eek: |
HAHA, that's a brilliant picture!!
if you model an expression like that then i'm gonna cry :bow: as for clothes... i just copied the mesh of my character and deleted particular verticies and binded it to the skeleton then put it into position and edited the ugly result... editing weights is such a pain... oh and my laptop cries at the sheer volume of verticies it has to calculate for nCloth... i'll need to get a more powerful machine sometime... |
I'll start tomorrow, I've been really busy with some stuff with my morrowind mod, and also with stuff over at Tamriel Rebuilt....
-Andy |
heh, way to make me feel bad :p
but then i think you guys have been doing this longer than me so i suppose its only natural to take a while doing something i haven't done before :) |
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render test with just plain lambert materials
the scene is lit up by a spot light from the front.... this will have to change, and so will the materials... also, need to decide if i'll keep that stick as a stick or make it into his trident, and decide if i'll be showing his wings if they show they might obscure the trident unless i only add one, once one wing is cool and all... |
Ha, If I model that expression I think I might cry ;)
No, but really... I'll probably just model a solid base mesh in Maya or Silo, and then import it into ZBrush. To get the facial detail in place, although... If i do it in Silo, I can just do all my sculpting in there... hmm. I'll have to see how it goes. as for your render. It's a bit too dark to see anything, but what I can see looks good. Anyway, I'm starting my model tomorrow, So I should (hopefully) have something to post. Oh, and if you think your computer crap.. Heres the one I work on when I'm at home (80% of the time) heres it's specs straight from my computers properties: (don't laugh!) AMD Athlon XP 1800+ 1.53 GHz, 512MB of RAM And my graphics card is a NVIDIA GeForce FX 5200 I have 140GB Hard drive.... and to top it off. I'm looking through a 16" MAG screen. The other Comp (that I don't get use as much) is ALLOT better. :beer: |
looking good so far, I'll be watching this!
And for the system specs, you shouldn't complain: Before I got a new comp (2 days ago) I was using a mac with the following Specs: 300 MHz processor 400something megabytes ram (if you really want to know, its 256 + 64 + 64 + 128) now it's around the same level as yours... 733 MHz 1 gig ram. :) Just don't always say your comp sucks... :beer: |
texture mapping the clothes is a real pain due to the UVs being scattered all over the place, and laying out the uvs so they don't overlap is confusing.... too many polygons! :p
i think i'll just fix the textures for the clothes that were derived from the body in photoshop... although i'd have to come up with a proper solution if i was to use this model properly... amoeba: is that a mac that doesn't have an intel core? |
Chirone, for future reference use the copy weights tool when adding clothing over a character, saves you painting the weights to another bit of geo as its a pain to match. If you then animate the character with the clothing and then after animation convert to ncloth you'll get a nice result (thats the autodesk workflow)
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ah cool
thanks for the tip! will remember that in future anyway, my mouse batteries are dead so i can't work on anything until its back (i never got used to the mousepad) anyway, this is the latest render test wings are an important part of life to me, and its sure hard to get the top part right.... |
the top row is too dark
i accidentally hit the "darker" variation in photoshop twice instead of once... i'll fix that up sometime, since it just looks off and not grey enough |
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i think i've gone over my time limit by 8 minutes >_<
done... unless i haven't gone over my time limit.... |
was meant to add textures to the clothes...
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Hey great work Chirone!
Love the wings. We still have about 2 days! The rest of today, and It's due by the end of tomorrow. non the less, Great work! |
very nice chirone!
I think I want to do contentment.. I'll start today, lol. But we have the rest of today and tomorrow, so its plenty O' time |
well, i may not be able to add the stuff i wanted to add since i now have it ugly headache that wont go away
or more of this perpetual headache that gets stronger randomly... :( oh well :) cant wait to see whatyou guys come up with i'm quite disappointed that i took a long time, but then i suppose its natural when this is my first organic model that i did myself oh i was also meant to add some cloud but i've never been able to draw clouds :( |
ya, looks like my body is broken
that will be my final composition :attn: |
Who won? And where's your stuff, mayaniac and joopson?
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considering we never finished (I had alot of crap going on, don't know about mayaniac though), chirone one. Sorry about not finishing or starting, but I was working on a few models elsewhere, so I couldn't.
-Andy |
woot! i won! by technical victory :(
oh well... maybe next time :) what happened to Mayaniac? i haven't seen a post from him (or elephanatic) for a while |
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