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-   -   invisible shader that will accept shadows (https://simplymaya.com/forum/showthread.php?t=32616)

honestdom 18-06-2009 01:20 AM

no probs :)

...do you have access to shake or nuke at your uni? adding an occlusion is really easy.

its looks good so far, i hope your track is solid!

Soulrider911 18-06-2009 03:37 AM

no i do not is it expensive, I would really like to learn how to do that
Brady

Soulrider911 18-06-2009 03:39 AM

I am downloading shake right now...hope you can show me the way obi

NextDesign 18-06-2009 03:46 AM

Blender's compositor can do it as well if you're on a budget.

King Mango 20-06-2009 01:25 AM

approximate your stock footage geo with maya geo.
Then assign "use background" to anything you want shadows and reflections to appear on. It can be found in the hypershade create bar. It's the best way for me...
Something to remember about raytracing to help your realism... Strong point lights are best represented with a radius of less than five. Otherwise more diffuse lighting (like typically found in a kitchen flourescent lightbox) would benefit from a higher radius. Examine your footage to see what works and do some IPR renders with a small portion of your shadow framed til you get the right edges.

[EDIT]
lol... I thought I read the whole thread... Sorry Hammer!
Also check out Wax for free comp software. It's a poor man's version of After Effects[/EDIT]

Soulrider911 21-06-2009 01:48 AM

do I need shake? or can i just composite in after effects....and do I just run a standard ambient occlusion pass and then turn the layer to multiply or screen or wut ever.
thanks

NextDesign 21-06-2009 08:44 PM

No, you don't need shake. Shake is just another compositor, just like After Effects.


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