Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Maya Materials & Textures (https://simplymaya.com/forum/forumdisplay.php?f=18)
-   -   Reprojecting UVs? (https://simplymaya.com/forum/showthread.php?t=33334)

Dango77 26-11-2009 04:57 PM

Dammit, I'm on Xbox, nevermind, just would have been cool to battle with some people who are more familiar than "MegaDork$%^4837".....lol

ben hobden 26-11-2009 05:11 PM

ps...dango. I see your tagline under your name 'master of the 32 bit floating point.', so ...you are kind of related to this thread, even if your message isnt :bow:

honestdom 26-11-2009 05:34 PM

floating point is something different.... if dango is referring to colour that is.

ben hobden 26-11-2009 06:31 PM

oh. When I was reading about displacement maps, I read you could export them in the 32 bit floating point variety...

Dango77 26-11-2009 06:54 PM

Quote:

Originally posted by ben hobden
oh. When I was reading about displacement maps, I read you could export them in the 32 bit floating point variety...
Yep, that's what it refers to, although I'm not actually a "Grand master"....lol

ben hobden 26-11-2009 10:49 PM

1 Attachment(s)
some more time in z, and a bit of deja-vu. I uv mapped two or three items, but am going to sculpt before doing the rest. Ive already got some texture stretching. The cloak is a real challenge to uv well for me, I think I can get away with most of the other parts. Heres an update of the 'fisherman'. I dont know why I've called him that. I kind of took inspiration from the himalayan character from unchartered 2.

ben hobden 03-12-2009 06:56 PM

1 Attachment(s)
just a quick afternote to this thread. Been playing around with zmapper, looking at normal maps and cavity maps. Safer I thought, than displacement. Heres some of what I got in Maya. Still not there (the model doesnt help), but a little bit.

ben hobden 03-12-2009 07:38 PM

1 Attachment(s)
and with eye.(stops it looking quite so lifeless)

ben hobden 20-12-2009 10:20 PM

i think this thread died a little while ago, but i didnt think it was worth starting another thread for this question, so if anyone reads this....

... i heard on a tutorial last night that displacement maps behave better on sub d surfaces than poly surfaces. can anybody validate this?


All times are GMT. The time now is 06:20 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018