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omegaend 11-02-2011 03:52 PM

3 Attachment(s)
soli for late reply, is ok this my car model and all 3 maps

omegaend 11-02-2011 03:53 PM

ei soli how to send mb file to u, bullet 1968

bullet1968 12-02-2011 12:24 AM

You can attach a zip file if its not too big mate, same place you attach images just below the 'reply' window.

cheers bullet

omegaend 12-02-2011 02:41 AM

hi i attach v zip file ald.. tq

bullet1968 12-02-2011 03:03 AM

It didnt come through mate...do you have dropbox or fileshare?

omegaend 12-02-2011 03:20 AM

/ah.. em i don have how to apply dropbox or fileshare?

omegaend 12-02-2011 05:25 AM

1 Attachment(s)
soli bullet just now i using rar instead of zip file..
now is ok ald pls have a look tq

bullet1968 12-02-2011 06:23 AM

well I open it and everything is fine!!! it moves ok...no lag nothing??? I have not changed your settings at all either....wow sorry mate..I will have another look later..I cant seem to get problems

bullet1968 12-02-2011 06:59 AM

I have had another look mate...I have NO lag or anyhting BUT it locks Maya up when I try to render....try deleting all of the textures or save and export them...give the model ONE basic texture whilst you model....I think it may have something to do with it. Open your scene and export as an ascii (.ma) then open a new scene and import the .ma....DONT apply 1000's of textures..keep it normal grey lambert...if you want to break the model up in colours just use simple lamberts...not too many...see if this will make a difference mate.

cheers bullet

omegaend 12-02-2011 09:17 AM

hi bullet i try low res texture like 700*600 and lambert material in ascii file the result of rendering still same like locking the rendering:help:

bullet1968 12-02-2011 09:31 AM

Did you save the file or export file as .ma??? open scene..then export selection (your car ONLY) then open new scene and import NEW .ma. DO NOT import textures etc etc...just tru as plain default lambert, turn OFF Mental Ray...use Maya software...see what happens...if you have trouble I will re-open your file you sent me and send back ok?

omegaend 12-02-2011 10:57 AM

i export selection and import my plain model as u told me. i using the maya s/w is rendering normally once i switch to mental ray same problem occur again.
u means i need to send my exporting file to u??

bullet1968 12-02-2011 11:22 AM

There must be something wrong in MR for it to be locking up....I would concentrate on just building the model for now mate...really it doesnt need to be textured just yet. Finish the model and then we can work on this problem, I had the same problem with my Spitfire model...something is a miss. I will have another look at it tomorrow mate and go through all of the MR settings. I am batch rendering at present so cant use my PC. If I am still awake I will re-open it and save and try some things for you ok?? Give me an hour or so

bullet1968 12-02-2011 12:31 PM

2 Attachment(s)
Ok mate...after a lot of pain and time I have re organised your model. I have only joined the 2 halves together to get a feel for it...delete on half...otherwise I can send back the original for you. Basically delete ALL of your textures...you have mental ray set on HD 720...I changed that back to 640x480...low as possible and then applied a new PLAIN lambert to the whole model.

I then tested it in Maya software..worked fine then bumped it into MR...it worked fine...I then put in a spotlight and IBL for lights and it still worked fine. As I suggested mate DO NOT try and texture, apply maps or ANYTHING while you are modelling...its just not worth mucking around with...as my friend Tweety says..concentrate on the model...I mess with ONE colour I have for a model...thats it...nothing else really.

So try my new file and see how you go

cheers bullet

Ash3010 12-02-2011 01:06 PM

1 Attachment(s)
I know i've jumped on this tread relatively late on this thread but I downloaded the file nevertheless and it even runs perfectly fine on my laptop, all i did was assign a car paint shader and a blinn to test the MR render and it rendered first time (picture attached).

I see bullet has revamped your scene and render settings so hopefully that has worked for you, but on a separate note may I suggest you splitting up your car panels rather than it being one piece of geometry, you'll find it a lot easer to work that way and your mesh will be a lot cleaner :)


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