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hi bullet i did try something like lighting, hdri and rendering in mr it works
but i just confuse.. what problem with the texture as it forbid me to put on it whats going on abt the texture because i kind of wanna make rusty look car, my robot can y my car cant..:( |
hi ash3010 all those setting like u mention to me, i did try also works well in mr.
however when i try texture(even i used low res 700*500) on it, and render in mr it become a problem cant render.i just wondering whats happen on my car texture because i want to make a rusty car...:( my robot can make it and my car cannot.. |
Yeh mine locked up first time Ash....I didnt try that...I think Omega is trying too much too quick. I grouped the whole thing dude...I didnt have time to edit it. Thanks for dropping in though mate! Got me stuffed Omega...maybe Ash has a better idea....sorry mate Im at my limit.
cheers bullet |
Ok I understand.
@Bullet mine locked up too now. Ill have a look later when i'm at home. |
hi bullet thanks for your time to help and guide me but i think i too slow ald, i just start learnt abt geometric obj and not complete yet and organic obj i din even start because i wan try to settle my problem b4 i can move to new thing. Ash thank you for ur guidance. i much appreciate:happy:;)
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Not a problem. If you are just starting out I would recommend the following points to work on:
I may well start from scratch over the next week and put a tutorial together for a shader network dealing with car panel rust, its something I've not really looked into before. If you haven't solved your issue by then i'll post it here for you. |
It's not your map or shader. The probllem is your UV layout (it's messy, a lot of overlapping) and your shader has texture connections, unsmoothed it renders fine, soon as I hit 3 and render, it gets to about 95% done and crashes. I can see how the problem didn't come up with Maya software renderer because it doesn't take adavantage of the smooth preview.
The problem went away when I : 1. I slapped an automatic mapping on it. or 2. Broke all texture connections on the shader. edit: forgot the "or" just so you know you don't have to do both :) |
thanks ash i will try settle my problem
Gect is it i rearrange my uv layout then texture problem will settle?? |
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Thanks
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a little random but thanks anyways! |
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