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Posted By mrjchilds On 06-11-2008 | Views: 1,632 Replies: 2
Forum: Programming
Thats exactly whats happening - the eye object is a seperate mesh and is parented to the head bone - so the texture is getting a rotate/translate value from any movement from the head. Plus the...
Posted By mrjchilds On 05-11-2008 | Views: 1,632 Replies: 2
Forum: Programming
Hi Guys,

My first post - I hope you can help!

Overview : I have a character with non-spherical eyes so a simple aim constraint will not suffice as the mesh will poke through as it rotates. So...
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