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Posted By Hermi1988 On 22-03-2012 | Views: 11,074 Replies: 31
Forum: Maya Modeling
This is something I worry about a little bit later. I'm learning the important stuff first. When I am ready, I will export some reference objects from CryEngine into Maya and start working on the...
Posted By Hermi1988 On 21-03-2012 | Views: 11,074 Replies: 31
Forum: Maya Modeling
First prototype by the tutorial of Rick. I tweaked the bridge a bit more to my liking but all in all I worked pretty close to the instructions.

Awesome, now it's a better looking model than before...
Posted By Hermi1988 On 21-03-2012 | Views: 11,074 Replies: 31
Forum: Maya Modeling
@Rick

Instead of inserting the edges to make them quads, can I also leave the subdivision caps at 1 and remove the unnecessary edges in order to create quads?

I figured it is a better workflow...
Posted By Hermi1988 On 21-03-2012 | Views: 11,074 Replies: 31
Forum: Maya Modeling
Okay thanks for the insight! Soon I will be able to start modeling for today. Looking forward to apply your tipps.
Posted By Hermi1988 On 21-03-2012 | Views: 11,074 Replies: 31
Forum: Maya Modeling
Wow :o thank you guys for both of your efforts :)

I will look into both solutions.


EDIT: Quick questions regarding quads:

a) Quads are polygons with 4 corners right?

b) Does inserting...
Posted By Hermi1988 On 21-03-2012 | Views: 11,074 Replies: 31
Forum: Maya Modeling
Well I will look into that once I got some models clean and finished, and I figure this might take a while :P

But the journey is supposed to be fun not the result alone.
Posted By Hermi1988 On 20-03-2012 | Views: 11,074 Replies: 31
Forum: Maya Modeling
I actually got to learn how to sculpt in one single peace. I just don't know how to build a cylinder out of the top bridge piece for example.

Regarding the game engine: I don't want it to be...
Posted By Hermi1988 On 20-03-2012 | Views: 11,074 Replies: 31
Forum: Maya Modeling
So, just finished my first rough prototype. It's getting in shape but I'm far from satisfied with the proportions and all.
Posted By Hermi1988 On 20-03-2012 | Views: 11,074 Replies: 31
Forum: Maya Modeling
So in terms of polycount, wouldn't it be wiser than to just subdivide the bridge like I did a few posts before? The ellipses wouldn't be touched then and I should have a lower polycount at the end of...
Posted By Hermi1988 On 20-03-2012 | Views: 11,074 Replies: 31
Forum: Maya Modeling
How do I get the 'roundness' of the smooth display (Button 2 or 3 pressed)?

If I smooth the whole model it has tons more polygons than in the smoth display preview. But if I don't smooth at all,...
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