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Posted By ESTILOS On 17-09-2012 | Views: 5,177 Replies: 2
Thanx dave:

I used XNormal for the last image, and I still can´t duplicate the original result, no matter what settings I'm using.

Help!
Posted By ESTILOS On 17-09-2012 | Views: 5,177 Replies: 2
Hi... newbie here:

I sculped this little guy a few months ago, but had to postpone the project. Now I'm picking up where I left, but I'm having quite a trouble baking the normal maps again.
...
Posted By ESTILOS On 06-08-2012 | Views: 7,144 Replies: 4
That is indeed the Holy Grail for a little newbie like me... but I'm willing to give it a try!

If you don't mind, I'll like to hear your comments about my plan B and C, in case the "Holy Grail...
Posted By ESTILOS On 06-08-2012 | Views: 7,144 Replies: 4
Yes... actually my main mesh has a normal map in the bump node, and it works just fine. But when I import my set of blend shapes meshes for the different facial expressions, they lose a lot of detail...
Posted By ESTILOS On 03-08-2012 | Views: 7,144 Replies: 4
I have a set of blend shapes (made in Mudbox) for this character that I´m working on. But when I import the fbx file (or obj file) to Maya and aply them to my original mesh and hit the smooth preview...
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