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Posted By doogalson On 14-01-2013 | Views: 3,842 Replies: 14
Thanks to you too Jay on picking up on my normals being flipped. I also should have picked up on that right away. i guess I was too focused on figuring out my tiling problem.
Posted By doogalson On 14-01-2013 | Views: 3,842 Replies: 14
Yup, you were right on Gen. In hypershade, instead of Create>2D Textures>2D Normal, I had 2D projection selected! Thanks again.

**Edit**

Forgot to mention about terminology. I come from a...
Posted By doogalson On 12-01-2013 | Views: 3,842 Replies: 14
Hey Gen,

I think you are right about the projection nodes. I was looking at the shader tree from the other machine and there are projection nodes and 3d placement nodes that were created...
Posted By doogalson On 11-01-2013 | Views: 3,842 Replies: 14
Hey GEN and DAVE,

Thanks for you interest and comments so far. So I decided to open the project on another system, re-create my shaders and now it all works. The settings seem to be the same...
Posted By doogalson On 11-01-2013 | Views: 3,842 Replies: 14
Hi Gen, thanks for taking a look at this. I've uploaded some more photos as requested.
There is the shader tree for the mia_material_x and it's corresponding attributes in the editor.
I placed...
Posted By doogalson On 10-01-2013 | Views: 3,842 Replies: 14
Hey All,

So I've exhausted all thoughts and turned to you all for help. I am trying to texture this Violin. It is a pre-made model .fbx with UV textures already created. There is a diffuse,...
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