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Posted By Taj On 24-03-2009 | Views: 1,581 Replies: 10
For instance how would I go about to remove the tri circled in yellow other than cutting with the split polygon tool all around and therefore increase the number of polygons of the base mesh?
Posted By Taj On 24-03-2009 | Views: 1,581 Replies: 10
Hey,

The pic to the left is the base mesh with wireframe on shaded. As you can see there are a few tris there, but with the UVs layed out and the checked texture applied to the head, it does seem...
Posted By Taj On 23-03-2009 | Views: 1,581 Replies: 10
Yea, I'll get it up soon (I'm not on my PC atm) But as I remember it, there were areas with a small patches of tris. How would you go about fixing these? Creating quads on the base mesh by spliting...
Posted By Taj On 23-03-2009 | Views: 1,581 Replies: 10
yea the small ears were getting to me also, but when I saw stills from the movie they had even smaller ears than this! Maybe the small ears keep em irritated and more vicious ^^

Anyway, about the...
Posted By Taj On 23-03-2009 | Views: 1,581 Replies: 10
Hey guys,
Thought I'd go through modelling the Oliphant from lord of the rings. Its still wip so I'd appreciate any input on it and how I could improve it. Working on laying out the UVs atm which is...
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