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Posted By freemind.cz On 25-06-2003 | Views: 41,669 Replies: 384
Anyways, now MR is all screwy and keeps on doing that wied background... Anybody Know why?? Thanks alot,
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that could be couse memory problems and scene subdivisions (BSP) is not...
Posted By freemind.cz On 24-06-2003 | Views: 41,669 Replies: 384
these pipes textured looking cool !
Posted By freemind.cz On 24-06-2003 | Views: 41,669 Replies: 384
only thing that bother me > too much pipes man too much...and they should be scaled down a little.... too big diameter on that pipes
Posted By freemind.cz On 19-06-2003 | Views: 41,669 Replies: 384
i would rather see this BLUE AND WHITE , fits the rest better !
Posted By freemind.cz On 19-06-2003 | Views: 41,669 Replies: 384
Brian your problem about subdivs is very common, thats because type of modeling. Let me explain. If you do your model in poly and use smooth its something different then if you use convert poly to...
Posted By freemind.cz On 17-06-2003 | Views: 41,669 Replies: 384
sorry , wanted to describe 2 probs in one sentence and forgot about words :( actually they should be smaller a bit and less of them.
Posted By freemind.cz On 17-06-2003 | Views: 41,669 Replies: 384
excelent ! only my opinion is that bolts are too much big for me :)
Posted By freemind.cz On 17-06-2003 | Views: 41,669 Replies: 384
try to play with BSP tree - default is no good for test renders nor finals. set BSP size smaller (say 15 or less) BSP Depth bigger (like 124 or more) and task size (yes thats size of boxes when...
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