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Posted By gubar On 06-02-2008 | Views: 4,436 Replies: 30
Detail of the shade and metal work:
Posted By gubar On 06-02-2008 | Views: 4,436 Replies: 30
Update. Nearly finished, a little more welding to do.

Fairly happy with the texture and materials. The shade has no translucency yet - when I add it, it seems to just get really really bright,...
Posted By gubar On 04-02-2008 | Views: 4,436 Replies: 30
image
Posted By gubar On 04-02-2008 | Views: 4,436 Replies: 30
Completed the metal beading and started texturing the shade. The colour is done, need to work on diffuse, translucence, bump etc on the shade and beading now.

Although it doesn't look like much,...
Posted By gubar On 30-01-2008 | Views: 4,436 Replies: 30
Just an update on the shade.

I've chosen a simpler pattern. I will use it's texture as the background texture of the lamp sphere (so it's colour will be the glass colour of the final lamp) and am...
Posted By gubar On 29-01-2008 | Views: 4,436 Replies: 30
I think you guys are correct. I'm gonna start modeling it tomorrow - though I've found a simpler shade (same style though) which is more geometric in terms of it's metal parts. The one in the image...
Posted By gubar On 29-01-2008 | Views: 4,436 Replies: 30
I don' t think I'm going to model it, it will just be textured.

A dirt map - is that a 3d max term? What's it's equivalent in Maya - diffuse? Or am I completely wrong?

cheers,

gubar
Posted By gubar On 29-01-2008 | Views: 4,436 Replies: 30
Thanks Aikoworld.

Any ideas re the texturing of the shade?

cheers,

gubar
Posted By gubar On 29-01-2008 | Views: 4,436 Replies: 30
Image:
Posted By gubar On 29-01-2008 | Views: 4,436 Replies: 30
Got a little more welding to do on the metal work but it's nearly done. Looking into texturing the shade. I've got several images of lamp shades (all similar to the one shown here).

I could try...
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