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Posted By dirack On 24-11-2003 | Views: 2,712 Replies: 27
Not that much of a prob. though, I've been experimenting a little with the triangulating function and it doesn't make that much of a difference iwht quadragulated poly's, at least not a too big...
Posted By dirack On 24-11-2003 | Views: 2,712 Replies: 27
Heh, wrong interpretation :P :D.
Posted By dirack On 23-11-2003 | Views: 2,712 Replies: 27
You said the number of sides of my faces would be dependent on where I use them. Is the normal rate for 3d game engines to use 3 sided ply's, and aren't they much... 'uglier'?
Posted By dirack On 23-11-2003 | Views: 2,712 Replies: 27
Guess I should wait to merge both the poly's until I'm done with one, to preserve the -1 times Z-axis copy mode :). Actually, I'm making this for a move, if there will ever be one, and I'm trying to...
Posted By dirack On 23-11-2003 | Views: 2,712 Replies: 27
another update, after attacking the model with a sculpting tool. :D
Posted By dirack On 23-11-2003 | Views: 2,712 Replies: 27
How to remove these edges without disrupting the border line? (or else I'm getting models with holes in it when I combine polygons).
Posted By dirack On 23-11-2003 | Views: 2,712 Replies: 27
Heh, Tis truly difficult to try and get critique in this forum, everybody is always like "yay!" even when things look quite ugly :)...
Posted By dirack On 23-11-2003 | Views: 2,712 Replies: 27
update
Posted By dirack On 23-11-2003 | Views: 2,712 Replies: 27
New attempt, trying to duplicate the muscles of a face I found in my encyclopedia. My scanner is not working so it could look a little aqward..
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