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Posted By THX1138 On 25-10-2005 | Views: 26,483 Replies: 170
Finially, the warrior on the dragon! :beer:
Posted By THX1138 On 20-10-2005 | Views: 26,483 Replies: 170
Yes, he is a master a modeling.;)
Posted By THX1138 On 18-10-2005 | Views: 26,483 Replies: 170
As far as how recently this has been applied to games, I don't know. I'm not a gamer, sorry.

Theoretically I could finish the current model as is and use it in a pre-normals game engine or add...
Posted By THX1138 On 18-10-2005 | Views: 26,483 Replies: 170
You can see all the surface info has been transfered to the low rez object.
Posted By THX1138 On 18-10-2005 | Views: 26,483 Replies: 170
forgot to attach pic.
Posted By THX1138 On 18-10-2005 | Views: 26,483 Replies: 170
This is what the result will look like.
Posted By THX1138 On 18-10-2005 | Views: 26,483 Replies: 170
third, go to the lighting and shading menu and select transfer surface info and click on it's options

select the size you want, where you want it to go, what kind of file you want it as and at the...
Posted By THX1138 On 18-10-2005 | Views: 26,483 Replies: 170
Second, scale your low rez model around your high rez model. Select your high rez model first and then shift select the low rez.
Posted By THX1138 On 18-10-2005 | Views: 26,483 Replies: 170
Your starting to get the idea. The job of normal mapping is to transfer the information from the high rez object onto the low rez object. Here is a "how to" of the process, but first you need load...
Posted By THX1138 On 18-10-2005 | Views: 26,483 Replies: 170
Yes the one you have been working on has been the color map. Specular maps differ a little bit, but to that much. You basicly want your raised features to catch your light. The only problem with...
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