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Posted By edoplaza On 24-01-2006 | Views: 4,648 Replies: 25
Forum: Finished Work
Thanks magicsy and Marlies, I appreciate it.
Posted By edoplaza On 24-01-2006 | Views: 4,648 Replies: 25
Forum: Finished Work
For the textures, once I had all the tiles combined into a single object, I just used a planar mapping, found a nice "roof" texture:


http://www.mayang.com/textures/index.htm

and worked a...
Posted By edoplaza On 24-01-2006 | Views: 4,648 Replies: 25
Forum: Finished Work
And here is a picture of the front roof:
Posted By edoplaza On 24-01-2006 | Views: 4,648 Replies: 25
Forum: Finished Work
Well, I'm a newbie too, compared to some experts you can find in this site.

For the tiles: I modeled one tile from a polycube, then I bent it using a bend deformer. Then I duplicated it 20 times...
Posted By edoplaza On 20-01-2006 | Views: 4,648 Replies: 25
Forum: Finished Work
Gee, thanks. That little beast took me at least 3 days to finish. After reading some books, I finally understood how to cut and unfold uv's properly (I think).
Posted By edoplaza On 20-01-2006 | Views: 4,648 Replies: 25
Forum: Finished Work
And, a little close-up of the gecko.
Posted By edoplaza On 20-01-2006 | Views: 4,648 Replies: 25
Forum: Finished Work
Here you are:
Posted By edoplaza On 20-01-2006 | Views: 4,648 Replies: 25
Forum: Finished Work
Ok. I rendered the scene with Final Gather, using a point light with 0.3 0f intensity (otherwise the results are too dark). I used a white texture as a Image Based Lighting.

In general, I like it...
Posted By edoplaza On 20-01-2006 | Views: 4,648 Replies: 25
Forum: Finished Work
Hey thanks. Actually, the lighting I'm using is very simple. I have one point light for shadows and one directional light for general illumination. I will try your settings.

As you are helping...
Posted By edoplaza On 20-01-2006 | Views: 4,648 Replies: 25
Forum: Finished Work
I know, I know. I tried to use Final Gather, but it was taking hours to render. I'll work on that.

:beer:
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