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Posted By gster123 On 29-12-2007 | Views: 14,347 Replies: 69
you could change the collisions to vertex face
Posted By gster123 On 11-10-2007 | Views: 14,347 Replies: 69
Is that paint FX hair that you went for?

For hair like that I probably would loft some curves together to form a nurbs surface of the hair then create lots of curves form the isorpams (as if I was...
Posted By gster123 On 10-10-2007 | Views: 14,347 Replies: 69
ahhh.

Would like to see a render of the guy, also since your going all out on this, give the SSS shader a go, theres a great free tutorial on gnomon about it, I dont think its scompatable with...
Posted By gster123 On 10-10-2007 | Views: 14,347 Replies: 69
Maxwell? for an animation?

Must have a lot of time on your hands.

Are you using the demo version of it?
Posted By gster123 On 08-10-2007 | Views: 14,347 Replies: 69
With the wrap you can just pose the model, then switch the geos to see whats its like rarter than smoothing and going backwards and forwards with the smooth node. Its pretty good practice as if you...
Posted By gster123 On 08-10-2007 | Views: 14,347 Replies: 69
Hi Mike

A wrap deformer allows you to use a low poly mesh (such as a rigged and weight painted character) to drive a high poly mesh, this way you create the wrap then hide the high poly, animate,...
Posted By gster123 On 07-10-2007 | Views: 14,347 Replies: 69
Yeah I would agree with Arran.

Also are you going to use a wrap deformer to drive the higl poly character with the low poly?
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