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Forum: Maya Basics & Newbie Lounge 14-05-2015, 11:18 PM
Replies: 3
Views: 1,810
Posted By honestdom
There might be more support with Arnold....

There might be more support with Arnold. Certainly more documentation at this stage. I'd suggest vray or Arnold over prman.
Forum: Work In Progress 04-05-2015, 10:49 PM
Replies: 45
Views: 15,751
Posted By honestdom
hey, it's quite difficult to say really if there...

hey, it's quite difficult to say really if there is no reference to compare thing to. To me it looks like some of the objects are out of proportion.
I'm not really a fan of the lighting either. I...
Forum: Work In Progress 24-04-2015, 11:44 PM
Replies: 45
Views: 15,751
Posted By honestdom
Hey most of this is looking great! How about...

Hey most of this is looking great! How about working on the lighting? It's quite flat right now.
Forum: Work In Progress 15-04-2015, 08:31 PM
Replies: 45
Views: 15,751
Posted By honestdom
What scale is everything?

What scale is everything?
Forum: Maya Basics & Newbie Lounge 03-04-2015, 11:13 AM
Replies: 12
Views: 2,891
Posted By honestdom
oh really?

oh really?
Forum: Maya Basics & Newbie Lounge 30-03-2015, 06:30 PM
Replies: 12
Views: 2,891
Posted By honestdom
it's great! How do you find it?

it's great! How do you find it?
Forum: Lighting & Rendering 03-02-2015, 04:01 PM
Replies: 4
Views: 14,073
Posted By honestdom
do an RGB ID/Matte pass. ...

do an RGB ID/Matte pass.
http://www.9jcg.com/tutorials/neoscape/rendering_mattes/large/rendering_mattes_03.jpg

or maybe output only one channel from the new render layer you made.
Forum: Finished Work 07-01-2015, 10:57 PM
Replies: 3
Views: 2,895
Posted By honestdom
hey I think this needs more model detail. The...

hey I think this needs more model detail. The panel stuff looks like a bump map.
Forum: Lighting & Rendering 20-12-2014, 08:04 AM
Replies: 7
Views: 18,428
Posted By honestdom
which image type are you rendering?

which image type are you rendering?
Forum: Finished Work 17-11-2014, 10:35 AM
Replies: 7
Views: 7,194
Posted By honestdom
hey what you want to try and do is not have any...

hey what you want to try and do is not have any of the creases or lighting baked into the texture. You have a detailed texture on a simple mesh here. I would work on
-some displacement maps (sculpt...
Forum: Lighting & Rendering 17-11-2014, 10:27 AM
Replies: 5
Views: 3,024
Posted By honestdom
you don't need to use vray you could just switch...

you don't need to use vray you could just switch to maya software or whatever... but even in vray just assign a surface shader, you don't even need lights.

...personally i'd just do this with...
Forum: Work In Progress 04-11-2014, 09:10 PM
Replies: 16
Views: 4,078
Posted By honestdom
Hey, You ought to UV map the geometry to...

Hey,

You ought to UV map the geometry to make the textures work. I would also lose the sharp edges. You can do this by adding a 'bevel' on the corners. I don't do modelling but this is probably...
Forum: Lighting & Rendering 15-10-2014, 08:22 PM
Replies: 4
Views: 1,896
Posted By honestdom
lightwrap? ...also, would the alpha of the...

lightwrap?

...also, would the alpha of the primary not be the same as your mask render?
Forum: Maya Basics & Newbie Lounge 16-09-2014, 10:24 PM
Replies: 7
Views: 5,183
Posted By honestdom
I think its crap. Been using it about 6 years. ...

I think its crap. Been using it about 6 years.

I think it feels dated.
Forum: Lighting & Rendering 16-09-2014, 10:19 PM
Replies: 5
Views: 13,844
Posted By honestdom
did you try rendering the diffuse and specular...

did you try rendering the diffuse and specular AOV?
Forum: Lighting & Rendering 02-09-2014, 09:43 PM
Replies: 2
Views: 3,769
Posted By honestdom
whats the latest? ...tbh, I would need more...

whats the latest?

...tbh, I would need more info (or the scene) to know whats wrong. :/
Forum: Maya Materials & Textures 02-09-2014, 09:37 PM
Replies: 3
Views: 4,563
Posted By honestdom
I would imagine it was rendered twice and the...

I would imagine it was rendered twice and the transition was done in nuke. I guess there would have been a few IDs for the transition effects. The ice formation would have been dynamics and a...
Forum: Maya Materials & Textures 04-08-2014, 10:07 PM
Replies: 5
Views: 6,084
Posted By honestdom
I just thought the other day that Ambient...

I just thought the other day that Ambient Occlusion was something I would render almost ten times out of ten when I was learning lighting and rendering. I would always multiply it over my primary...
Forum: Lighting & Rendering 30-07-2014, 08:32 PM
Replies: 6
Views: 4,956
Posted By honestdom
sorry, I don't know. Why not start with a...

sorry, I don't know. Why not start with a Christmas bauble, super cheap! :D
Forum: Lighting & Rendering 29-07-2014, 07:45 PM
Replies: 6
Views: 4,956
Posted By honestdom
Personally I'd go for the normal method...

Personally I'd go for the normal method (equipment permitting). If you are just shooting one chrome ball, you will have a reflection of yourself. Not a big deal true, but also that page even...
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