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Posted By craksy On 01-01-2010 | Views: 1,442 Replies: 5
aah i see :)
but you do see/edit the attributes of the selected object in the channel editor? :S :P
i guess thats why i called it the attribute box
Posted By craksy On 01-01-2010 | Views: 1,442 Replies: 5
well i tried to take a screenshot of the video, but it just turned out black... i suppose it has something to do with the way the software renders the image.

anyway i got it working, and this was...
Posted By craksy On 01-01-2010 | Views: 1,442 Replies: 5
alright when i look at tutorials there is always this attribute box to the right of the screen...
i think i used to have that, but i guess i messed up somehow.
anyway, this is what the right side...
Posted By craksy On 17-12-2008 | Views: 7,197 Replies: 9
i tried the XNA engine but its only for C# as far as i know, and i am coding in C++..
so i found another engine Esenthel engine (http://www.esenthel.com) which basicly do the same as XNA, to...
Posted By craksy On 17-12-2008 | Views: 7,197 Replies: 9
i am coding a "game" with the directX SDK...
actually i am gonna need .mesh, .skel, and .anim for the characters, but i think .X is the only file type i can convert from...

and gster123:...
Posted By craksy On 16-12-2008 | Views: 7,197 Replies: 9
it was a plug-in...
and i also found out that you can export .anim files which i also need :D
great! xD

anyway i exported as .obj but it didnt seem to export the bones...
i just grabbed the...
Posted By craksy On 14-12-2008 | Views: 7,197 Replies: 9
i cant export as .OBJ either (i thaught of the blender thing too)

heres my options when i try to export (with both mesh, and skeleton selected):

MayaASCII
MayaBinary
Move
MentalRay
Fbx...
Posted By craksy On 14-12-2008 | Views: 7,197 Replies: 9
ok i have a rigged mesh, i want to export as an .x file!
i have tried to go export selection, with options, but it only let me choose of stuff like maya binary, and maya ascii, and such!

how do i...
Posted By craksy On 27-10-2008 | Views: 6,445 Replies: 45
well then i am goin for the "realistic" one...
toony style doesnt really fit my basic idea of the project!

i am still looking on different sword references, and i think ill start remaking the...
Posted By craksy On 27-10-2008 | Views: 6,445 Replies: 45
well... i think it will be a thing between!
i mean ofcause i want it to look at good as possible, but i dont really have the skills for a photorealistic look yet!

i think ill fix the handle, and...
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