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Forum: Maya Basics & Newbie Lounge 17-08-2011, 08:14 PM
Replies: 0
Views: 1,430
Posted By Dr.Polygon
a little help planning for blend shapes

Hi,
I am working on a character and I would like to keep the head separate to add blend shapes to later. As I understand it, I have to combine the various meshes to bind the rig. How do I separate...
Forum: Maya Basics & Newbie Lounge 23-06-2010, 03:55 PM
Replies: 4
Views: 4,350
Posted By Dr.Polygon
that's it. Thanks for the help!

that's it. Thanks for the help!
Forum: Maya Basics & Newbie Lounge 22-06-2010, 04:44 PM
Replies: 4
Views: 4,350
Posted By Dr.Polygon
Yes that did it. I had no idea I could right...

Yes that did it. I had no idea I could right click on the attribute NAME and open a menu. Thank you. You mentioned it would then be in the Graph Editor. I set two keys but I don't see the...
Forum: Maya Basics & Newbie Lounge 22-06-2010, 01:01 PM
Replies: 4
Views: 4,350
Posted By Dr.Polygon
Animating a Glow Effect

This should be simple, but I am stumped. How do I animate the glow attribute of a material?

Thanks
Forum: Animation 31-03-2010, 02:29 PM
Replies: 0
Views: 1,041
Posted By Dr.Polygon
Joint limits and IK problems

I'd like to use IK and joint limits at the same time, but my rig goes nuts with limits on the bones. Is there a right way to do this?
Thanks
Forum: Maya Basics & Newbie Lounge 16-02-2010, 01:15 PM
Replies: 9
Views: 5,704
Posted By Dr.Polygon
Problem solved??? It must have been a glitch,...

Problem solved??? It must have been a glitch, because today, it works??? No idea why. Very strange.

Thanks everyone for your input. Maya was just *$%@ing with me again, I guess.
Forum: Maya Basics & Newbie Lounge 15-02-2010, 08:34 PM
Replies: 9
Views: 5,704
Posted By Dr.Polygon
No, I didn't delete the history. It is a new...

No, I didn't delete the history. It is a new object. A brand new, unedited primitive object with no poly tab.
Forum: Maya Basics & Newbie Lounge 12-02-2010, 06:13 PM
Replies: 9
Views: 5,704
Posted By Dr.Polygon
Thanks dave, but I have the attribute editor...

Thanks dave, but I have the attribute editor open, the problem is I am missing the polyCylinder1 tab.
Forum: Maya Basics & Newbie Lounge 12-02-2010, 05:23 PM
Replies: 9
Views: 5,704
Posted By Dr.Polygon
polyCylinder1 node missing???

When I make a new cylinder, and view the attributes via the attribute Editor, the polyCylinder1 tab is missing. I've tried the "show" button and it isn't listed as an option under the "show" menu.
...
Forum: Maya Basics & Newbie Lounge 10-02-2010, 01:43 PM
Replies: 2
Views: 1,992
Posted By Dr.Polygon
No luck, the normals are all out. this is what...

No luck, the normals are all out. this is what it looks like. It looks like all the points have been remapped somehow, or reordered. Is that possible?
Forum: Maya Basics & Newbie Lounge 08-02-2010, 02:45 PM
Replies: 2
Views: 1,992
Posted By Dr.Polygon
Blend shape copy help

I am having trouble importing blend shapes from another file. I have a character that has blend shape models made on different computers. They were made from the same base model, though, and have...
Forum: Maya Basics & Newbie Lounge 26-01-2010, 06:55 PM
Replies: 4
Views: 12,059
Posted By Dr.Polygon
Talking Use the scale tool on the graph editor??? I...

Use the scale tool on the graph editor??? I never would have thought to that. It works! thanks
Forum: Maya Basics & Newbie Lounge 26-01-2010, 01:42 PM
Replies: 4
Views: 12,059
Posted By Dr.Polygon
That brings up a new question, but I will ask...

That brings up a new question, but I will ask that next. What I am looking for is how to scale a group of keys. For example, if I have a bouncing ball animation that takes 60 frames to complete,...
Forum: Maya Basics & Newbie Lounge 25-01-2010, 09:38 PM
Replies: 4
Views: 12,059
Posted By Dr.Polygon
How do I Scale keys?

I am looking for an easy way to scale keys. Preferably in the graph editor, but any way is better than none.
Thanks
Forum: Maya Basics & Newbie Lounge 07-04-2009, 01:05 PM
Replies: 16
Views: 4,078
Posted By Dr.Polygon
Ah ha! It is starting to make sense. I needed...

Ah ha! It is starting to make sense. I needed to change the default color of the map image layer to black in order to continue the alpha channel around the image area. The specular map will help...
Forum: Maya Basics & Newbie Lounge 31-03-2009, 08:14 PM
Replies: 16
Views: 4,078
Posted By Dr.Polygon
update. I've got the background shader showing...

update. I've got the background shader showing up now, the logo looks good. My only remaining issue is the area around the logo--which is about 50 percent transparent. I've replaced the logo with...
Forum: Maya Basics & Newbie Lounge 31-03-2009, 06:50 PM
Replies: 16
Views: 4,078
Posted By Dr.Polygon
Hi Hammer, I would appreciate it if you could...

Hi Hammer,
I would appreciate it if you could fill in a few details for a newb...
In the pic you posted of your hypershade graph, what are the three connections from each of the shaders plugging...
Forum: Maya Basics & Newbie Lounge 30-03-2009, 08:55 PM
Replies: 16
Views: 4,078
Posted By Dr.Polygon
what is the one on the end (right) for then?

what is the one on the end (right) for then?
Forum: Maya Basics & Newbie Lounge 30-03-2009, 07:31 PM
Replies: 16
Views: 4,078
Posted By Dr.Polygon
Hi guys. This is exactly what I am trying to do,...

Hi guys. This is exactly what I am trying to do, but I must be dumber than a post, because I can't figure out how to use the hypershade to create this network. I've got an alpha channel logo that I...
Forum: Maya Basics & Newbie Lounge 11-03-2009, 01:25 PM
Replies: 2
Views: 667
Posted By Dr.Polygon
sweet. thanks

sweet. thanks
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