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Posted By flyman On 26-11-2004 | Views: 1,416 Replies: 0
the command is "addDynamic"
try create 1 emitter,omni and name emitter1,it emitte particle1
then use 'create particles tool' ,place some particles in the scene name particle2

then type...
Posted By flyman On 26-11-2004 | Views: 2,351 Replies: 4
it works!
thanks man.
unsleep guys¬¬¬¬
Posted By flyman On 23-11-2004 | Views: 2,351 Replies: 4
hey¬¬man.you are cool!

I try it now!
BTW:you dont need to sleep?
Posted By flyman On 23-11-2004 | Views: 2,351 Replies: 4
http://www.gonmononline.com/written.php?tutorial_id=41 (http://www.******online.com/written.php?tutorial_id=41)

I dont get about
"then getting the surface to emit particles which inherit color...
Posted By flyman On 13-07-2004 | Views: 1,031 Replies: 2
http://www.philsky.net/home/fly/snap2.jpg

create a emitter,set particle render type to multstreak.create a ramp in rgbpp.

but the color, I cannt make it like this spark...it look so brightness...
Posted By flyman On 08-06-2004 | Views: 1,465 Replies: 2
you are right!!!!!!!!!!!!
yes! I forgot choose "all light"

thanks to remin me..
put 1000 image animation into 100 sprites...
my display card is suffering...........
Posted By flyman On 06-06-2004 | Views: 1,248 Replies: 1
I create a point light,and put it into a close box.
but why the light can get through the box?
I use the default setting.
how should I set the point light and the box shade?
thanks.
:bandit:
Posted By flyman On 06-06-2004 | Views: 1,465 Replies: 2
I made a animation image sequence,and use sprite wizard pasted them to the sprites,but when I hadrware render the sprites, the image looks so dark....
how to increase illumination of sprites ?...
Posted By flyman On 27-05-2004 | Views: 1,185 Replies: 5
£ÉGOT it.!
the composite software can import that image series into the film.
this is a composite software's question.not the maya's .

I doning a practice about compositing maya particles into...
Posted By flyman On 26-05-2004 | Views: 1,185 Replies: 5
sorry for my poor english.....
compose = composite
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