To elaborate Tweetytunes's complaint:
A hero is a person with common human characteristics, but these characteristics must stand out to in order to distinguish him/her from a regular person. (Literature, ancient Greek tragedies... Never thought it'll come in handy)
This doesn't originally refer to physical characteristics but can be used for them all the same:
* Make extraordinarily big muscles and make more of the body visible to admire them.
* Avoid using glasses. As much as eyes are difficult to model and texture they contribute a great deal to the character.
*Same thing with hair...
* You may want to texture some scars. when you get to that stage.
On a different note, The equipment he carries looks too uniform. also there's too much of it for my taste - this draws attention away from the character.
Hope this helps,
Benny
When in doubt, delete history and freeze transformations.
My latest snake game
(Requires DirectX9 SDK and Framework)