Check the "Common" tab in the render settings and in the "Renderable Cameras" section, make sure its rendering through the camera(s) you want. Maya will batch render using the "Persp" camera by default unless told otherwise. It also looks odd because the persp camera in your case doesn't have any tonemapping (via the exposure lens shaders) so it looks burnt out.
You may need to do some gamma tweaks on the texture maps because currently they are quite washed out.
This was my take on it http://gennyx.blogspot.com/2009/12/l...mbled-ass.html
lol man this link looks so misleading.