AIM_Constraint Flipping
Hi People,
back again with the final things to get my bending tube functioning properly in my animation
thank you all for helping me out to get this far already.....
in the video i show the flipping of the aim constraint and some accumulative transformations i want to get rid of
in hope someone can help me out on this....
ps, world up vector to none or to object, can work for a single tube, but when attatching it to the teraeder it has some movement again....
the video....
Flipping_Aim_Constraint - YouTube
thank you for sharing knowledge.....
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Last edited by ieoie; 14-10-2011 at 01:05 AM.
Reason: adding in between tests