Hi People,
back again with the final things to get my bending tube functioning properly in my animation
thank you all for helping me out to get this far already.....
in the video i show the flipping of the aim constraint and some accumulative transformations i want to get rid of
in hope someone can help me out on this....
ps, world up vector to none or to object, can work for a single tube, but when attatching it to the teraeder it has some movement again....
the video....
Flipping_Aim_Constraint - YouTube
thank you for sharing knowledge.....
this issue is solved
found the answer by using a world up to object for my aim constraint
then using parent constraint instead of point constraints for connecting my tube to the tetraeder
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