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# 1 17-03-2012 , 02:11 PM
Registered User
Join Date: Oct 2010
Posts: 233

.fbx unknown file error...

I've grabbed some simple meshes from turbosquid which are mostly in .max format. I need to get them into Maya.. I've read that the best format to use is .fbx but I get an 'unknown file format' error when I try to import them into Maya.

I run Maya on os x. i've opened the .max files in xp(as far as I understand, max only runs on windows) I've downloaded all the exporter plugins for max and maya that I think I need. I've tried converting the .fbx file using the AD converter but nothing works.

I'm at a loss to know what to do..?

help!


J