Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 17-03-2012 , 02:11 PM
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Join Date: Oct 2010
Posts: 233

.fbx unknown file error...

I've grabbed some simple meshes from turbosquid which are mostly in .max format. I need to get them into Maya.. I've read that the best format to use is .fbx but I get an 'unknown file format' error when I try to import them into Maya.

I run Maya on os x. i've opened the .max files in xp(as far as I understand, max only runs on windows) I've downloaded all the exporter plugins for max and maya that I think I need. I've tried converting the .fbx file using the AD converter but nothing works.

I'm at a loss to know what to do..?

help!


J

# 2 17-03-2012 , 03:43 PM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
Posts: 2,381
load the fbx reader thing in maya.
err...
its in the plugin manager. window>settings/pref>pluging manager.

# 3 17-03-2012 , 04:48 PM
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Join Date: Oct 2010
Posts: 233
got it - - cheers h.

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