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# 4 19-05-2012 , 12:15 AM
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Join Date: Feb 2005
Location: Winter Park, FL
Posts: 62
There are a few ways to pull this off...
you can use particle instancing and then have fluid emit from particles...
at least that's how i would do it

You can also use rigid bodies if you'd like and have particles emit from that and shade them with fluids...there are a couple of techniques you can do to get that result


Neil
www.delta3d.com
https://twitter.com/frescalus