There are a few ways to pull this off... you can use particle instancing and then have fluid emit from particles... at least that's how i would do it You can also use rigid bodies if you'd like and have particles emit from that and shade them with fluids...there are a couple of techniques you can do to get that result Thanks! I'll have to try it a coupld of different ways. It's just I'd rather do it the eastiest way possible. because it's for a student film and we are trying to render this bad boy out at a 300 resolution and as you probably know that just kills most computers!