I'm trying to model a simple tree - I make the trunk from a cone which I bend and stretch about, and then do the same for a branch. The problem is merging the trunk to the branch. Booleans creates a horrible mess and it utterly destroys the UV map when I try to get rid of the >4 sided faces it destroys the UV map. I can only have 4 sided faces at maximum, because I want to move my basic tree into zbrush to model it more there. Does anyone have any advice?