There are a couple basic concepts about the UV texture editor that I just can't get my brain wrapped around. I have a simple planar projection. Its a simple, simple wall with 3 extruded windows. I select the faces, then go to Edit Polygons>Texture>Planar mapping. I check "keep image ratio" and "best fit to plane". Now these selected faces show up in my UV texture editor. fine. Question one: I can secect a UV, select shell, and move the wireframe. But the image itself stays behind. How do I move them TOGETHER? Do I bake them? Question two: once I do a plane and I go to work on another one, they all stack on top of each other in the same quadrant of the UV editor! argh! I don't know how to move/hide them to be able to work one them separately. I am beginning to HATE the UV texture editor. Thanks in advance, Phil PS: any books, tutorials that deal with this "kindergarden" level of texture mapping would be appreciated.