SimplyMaya - Learn Maya

Online training for Maya and VFX artists. Join us to learn Maya, watch tutorials, and make things in 3D.

Richard Mulawa Software: Maya 2012

Learn to create a wire grill pattern in Maya with geometry instead of textures by wrapping a curve net around a polygon shape and getting the mesh to conform. This tutorial is made by Rick Mulawa, more of his modeling training can be found in the Fre...

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David James Software: Maya 2012

Simple Video to show how to use particle goals to morph particles between different shapes. This technique can be applied to uses other than morphing. Have fun and feel free to ask questions in the forum. ...

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Jason Edwards Software: Maya 2011

In this tutorial with Jason Edwards we look at setting up a turntable render for characters and illumination with mental ray's Physical Sun and Sky. We go over the different nodes that make up Physical Sun and Sky and create a nice looking render wit...

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David James Software: Maya 2011 & Nuke 6.2

Get started with creating composites in Nuke with this tutorial where we cover how to render out multiple passes in mental ray followed by compositing these in Nuke. ...

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Richard Mulawa Software: Maya 2012

This tutorial shares some helpful modeling tips for how to work on objects with symmetry in Maya. We look at how to setup and move between multiple poses for modeling, rendering and assembly by keyframing the transform coordinates for an object, in o...

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Richard Mulawa Software: Maya 2012

In this video we give you some hard surface modeling tips on how you can use the EP curve tool for tangents and bridge geometry to create tracks around the wheels for tank type vehicles in Maya. Global illumination jwplayer('media...

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Richard Mulawa Software: Maya 2012

Learn how to create wireframe renders of your models in Maya with this tutorial using the mental ray rendering engine. We go over smooth and unsmooth base mesh rendering and rendering poly faces on a model with contour rendering in mental ray. ...

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David James Software: Maya 2011

This tutorial takes you through the process of using Maya's active and passive rigid bodies to quickly place multiple objects into your scene without getting any intersecting geometry. Object placement using dynamic simulations is a very handy tec...

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Some free Maya courses to help you get started.