Environment Sculpting - The Lighthouse Texturing

By: Jason Edwards | Software: Maya 2011, ZBrush 4, PS | Runtime: 4 hours and 58 minutes
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About This Course

Environment Sculpting - The Lighthouse Texturing

Learn to create weathered textures for your hard surface models with this project. Continuing on from the modeling tutorial we look at how to use ZBrush to sculpt out rock. We then generate displacement maps and move on to painting, both in ZBrush and in Photoshop. Some of the surfaces we create are glass, rusty metal and concrete. By the end of this project you'll have a good understanding of how to use ZBrush and Photoshop to create textures for your hard surface models.

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Lesson breakdown

Below you can find a breakdown for each individual lesson in this course

  • Lesson Pack 01 0. Intro Video
  • Lesson Pack 01 1. Island Sculpting ZBrush
  • Lesson Pack 01 2. Displacement Maps ZBrush
  • Lesson Pack 01 3. Rock Painting ZBrush
  • Lesson Pack 02 4. Concrete Textures PS
  • Lesson Pack 02 5. Destruction Normal Maps ZBrush
  • Lesson Pack 02 6. Color Maps Base PS & ZBrush
  • Lesson Pack 03 7. Color Maps Tower PS & Maya
  • Lesson Pack 03 8. Color Maps Barrels PS & Maya
  • Lesson Pack 03 9. Metal Railings/Door PS & Maya
  • Lesson Pack 04 10. Glass/Rusty Metal PS & Maya
  • Lesson Pack 04 11. Rendering & Displacement Maya

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