Environment Sculpting - The Lighthouse Modeling

By: Jason Edwards | Software: Maya 2011 | Runtime: 5 hours and 49 minutes
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About This Course

Environment Sculpting - The Lighthouse Modeling

This tutorial will give you a look at creating an asset in Maya. We start by making a proxy object for later use in simulation, and move on to building the high res mesh. During the course of this tutorial you'll learn various techniques for hard surface modeling. It's a good place to start if you're quite new to Maya.

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Lesson breakdown

Below you can find a breakdown for each individual lesson in this course

  • Lesson Pack 01 0. Intro Video
  • Lesson Pack 01 1. Creating a proxy model
  • Lesson Pack 01 2. Blocking out the tower
  • Lesson Pack 01 3. Creating the railings
  • Lesson Pack 02 4. Modeling the windows
  • Lesson Pack 02 5. Blocking out the base of the lighthouse
  • Lesson Pack 02 6. Modeling crates and barrels
  • Lesson Pack 03 7. Rock sculpting
  • Lesson Pack 03 8. Creating a doorway
  • Lesson Pack 03 9. UV layout for the rock
  • Lesson Pack 04 10. UV layout for cylindrical objects
  • Lesson Pack 04 11. UV layout for crates and barrels

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