Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
Currently I'm laying out UVs but have run across some questions about how to go about this best. First: I was wondering what people do with the...
Thread by: CyberGolem Subscribe
Views: 2,532
CyberGolem 10-05-2013|08:10 PM
Replies: 1
Views: 2,532
Hello all, I've a question about the transparency of the Mia_X Material. I have a couple of cans that I wanted to put some condensation on. The...
Thread by: Calvin Subscribe
Views: 4,005
Calvin
by Calvin
10-05-2013|05:23 AM
Replies: 4
Views: 4,005
Is there any way to get the "Translucence" of a mia_material into a Layered Shader. I've tried to connect the mia_material to a Surface Shader, and...
Thread by: mtcgs Subscribe
Views: 3,182
mtcgs
by Gen
10-05-2013|12:07 AM
Replies: 5
Views: 3,182
i am trying to do a render pass for my cg character. one for shadows and one for reflection so i would be able to compose it in nuke. i created a...
Thread by: hiniger Subscribe
Views: 4,297
gubar
by gubar
09-05-2013|05:17 PM
Replies: 3
Views: 4,297
I am not a Maya artist. I am debating a flame artist about a current job. Maya is taking 15-20 min/frame to render, and the exr files are then...
Thread by: oldsmoker Subscribe
Views: 3,890
oldsmoker 07-05-2013|04:26 AM
Replies: 2
Views: 3,890
Hi guys, im really desperate first question does the attached image look realistic?, secondly how do i get raid of the circular spots?, im using...
Thread by: digitalone Subscribe
Views: 3,572
digitalone
by Gen
03-05-2013|08:08 PM
Replies: 6
Views: 3,572
I've got another annoying render problem. Doing some test renders, I realized that it takes some time for mental ray to do calculations before the...
Thread by: stwert Subscribe
Views: 6,056
stwert
by Jay
02-05-2013|07:49 PM
Replies: 15
Views: 6,056
I rendered out openEXR files with passes associated. I get MasterBeauty and also refl refr diff etc. There doesn't seem to be any passes within the...
Thread by: stwert Subscribe
Views: 7,389
stwert
by stwert
27-04-2013|02:42 PM
Replies: 2
Views: 7,389
Hi guys, I´d like to understand the relationship between the attribute "Cm 2 Factor" inside mia_photographic_exposure and the intensity of a...
Thread by: LeandroOliveira Subscribe
Views: 2,878
LeandroOliveira 26-04-2013|12:15 PM
Replies: 0
Views: 2,878
hey and thanks in advance :) so im not an expert in maya but i can get my way around, ive reached a problem where the batch render wont render an...
Thread by: benfire Subscribe
Views: 3,009
stwert
by stwert
25-04-2013|12:36 PM
Replies: 1
Views: 3,009
Camera background color when rendering So I was following this tutorial...
Thread by: n88tr Subscribe
Views: 7,628
MikkelSL 25-04-2013|11:03 AM
Replies: 5
Views: 7,628
Hi guys, I'm really stuck with my project because of rendering issue. It seems like I can't get the diffuse and the indirect passes to render as...
Thread by: tetragramaton Subscribe
Views: 4,336
tetragramaton 24-04-2013|10:00 AM
Replies: 2
Views: 4,336
Hey Guys! :) I have set up a user ibl env, backplate etc... Now i have the checkerboard as a ground and another plane for the shadows. I...
Thread by: Philcc Subscribe
Views: 5,759
Philcc
by Philcc
23-04-2013|06:20 PM
Replies: 10
Views: 5,759
hi, Is it possible to render an object invisible, but still have it block out the view behind it. eg - a cat sat on a door mat: you can't see the...
Thread by: se7enhedd Subscribe
Views: 2,061
se7enhedd 22-04-2013|10:33 PM
Replies: 1
Views: 2,061
Hy everyone, I´ve got an issue using FG and mia_photometric_light. I have a simple scene: a room with some office furniture. The Physical Sun and...
Thread by: LeandroOliveira Subscribe
Views: 3,329
LeandroOliveira 22-04-2013|03:32 PM
Replies: 2
Views: 3,329
Hi, I have setup an environment image based lighting with an hdri image. As the image shows, the whole mesh reflects as I'm using a Binn M. So...
Thread by: cgisoul Subscribe
Views: 2,868
cgisoul
by cgisoul
21-04-2013|05:09 PM
Replies: 0
Views: 2,868
I am not sure why after merging the vertices as shown circled in orange, the light / reflection seems to be cut off along the edge. Why does that...
Thread by: cgisoul Subscribe
Views: 2,975
cgisoul
by cgisoul
18-04-2013|05:47 PM
Replies: 2
Views: 2,975
I created a small volume light shining inward to provide a low-visibility view on a character traveling through a cave, but whenever I try to render...
Thread by: Connor Lee Subscribe
Views: 11,895
Connor Lee 16-04-2013|02:43 PM
Replies: 3
Views: 11,895
Unfortunately an exposureNode always affects the image in mip_cameramap node - which is kind of stupid, because if one needs to tweak the light and...
Thread by: Falott Subscribe
Views: 1,856
Falott
by Falott
16-04-2013|08:32 AM
Replies: 0
Views: 1,856
I'm having a problem with some geometry imported from 3dmax into maya. The 3dmax project was exported as a FXB file and opened in maya. The...
Thread by: HBishop Subscribe
Views: 5,702
HBishop
by David
08-04-2013|02:01 PM
Replies: 3
Views: 5,702
Im trying to render out a scene. To get the camera in a good spot I turned visibility off on a wall (during rendering) and kept the rest of the hall...
Thread by: DJWright90 Subscribe
Views: 3,334
DJWright90 08-04-2013|01:44 PM
Replies: 2
Views: 3,334
so I've got a buddy who uses scanline to render out his images instead of raytrace, was wondering if there's anyone else who swears by scanline...
Thread by: MamoruK Subscribe
Views: 3,826
MamoruK 08-04-2013|12:25 AM
Replies: 2
Views: 3,826
hi, is there a way I can assign different render resolutions (or aspect ratios to be more precise) to individual cameras - or test render at the...
Thread by: se7enhedd Subscribe
Views: 3,204
se7enhedd
by David
06-04-2013|04:02 PM
Replies: 1
Views: 3,204
Well this one has stumped me 110%. I have 11 animated scenes, 10 of which rendered fine, it's just the final scene which is being a b****! I had a...
Thread by: mouseyflash Subscribe
Views: 12,473
mouseyflash 04-04-2013|11:06 PM
Replies: 0
Views: 12,473
Scene Description: The scene is currently made up of: -A sculpted plane with a layered texture made up of a procedural noise map fed into a remap...
Thread by: HcRev Subscribe
Views: 6,400
HcRev
by HcRev
04-04-2013|03:45 PM
Replies: 3
Views: 6,400
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