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Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
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BlendShape Issue
Hey, guys! I'm trying to add a blend shape for a downloaded rig, but I get some points moving when they are not supposed to. I've checked the...
Thread by: LastWolf
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Views: 4,318
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LastWolf
09-01-2017|05:02 PM
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2
Views: 4,318
What type of wave controller is this?
What type of wave controller is this? I need to make a character spine. This type of wave rig controller is much better than the FK rig....
Thread by: computertech
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Views: 4,515
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dlopezdemedrano
04-01-2017|07:32 AM
Replies:
2
Views: 4,515
Maya rigging problem, probably due to skinning?
Hello, I've got a problem with a simple character rig in Maya, it's a problem I've had before but can never find a solution to. I'm not too skilled...
Thread by: Stampy
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Views: 7,281
by
dlopezdemedrano
04-01-2017|07:28 AM
Replies:
4
Views: 7,281
Model not aligning with the Skeleton
Hello everyone, I'm currently having an issue where I'm importing a model but the Mesh does not go into position with the skeleton rig, if you move...
Thread by: JackScurvy
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Views: 5,055
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dlopezdemedrano
04-01-2017|07:24 AM
Replies:
1
Views: 5,055
newb: Why is rotating joints weird like this???
Ok so im going through the Maya 4.5 Savvy Book and i am on the skeleton/joints section. Im going through one of the tutorial and it was telling me to...
Thread by: orgeeizm
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Views: 6,143
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dlopezdemedrano
04-01-2017|07:10 AM
Replies:
3
Views: 6,143
problem in move joint after skin
i skined my character and then i found one of my joint dose not have a good rotation so i used “move skin joint tool” and correct the axis but then...
Thread by: sjafarian237
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Views: 6,233
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dlopezdemedrano
04-01-2017|07:04 AM
Replies:
1
Views: 6,233
Rigging question.
Hello everyone, Can verts be sculpted and moved around when a mesh is skinned and weighted? In the same way it can be done in 3dMax, I apologise...
Thread by: Anthonytony
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Views: 3,843
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dlopezdemedrano
04-01-2017|07:00 AM
Replies:
1
Views: 3,843
creating whole animation in one big scene file
Hello, i have a 1.45 minute long animation, with just one character dancing around a room. There are many shot changes in the final video, but i...
Thread by: samwilliams
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Views: 4,138
by
Gen
01-12-2016|11:41 AM
Replies:
1
Views: 4,138
FACE mocap retargeting
Hi,can you give me some advise ,how i can apply 3d face mocap points to rig controls? how faceware or cubicmoution doing that with 2d capture, i mean...
Thread by: resister
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Views: 3,884
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resister
18-11-2016|08:49 PM
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0
Views: 3,884
Motion path jumps first to last
Hey I know it is probably some simple setting I've missed but I can't find it. I have an object on a motion path curve and it stays at frame 1...
Thread by: CAPSLOCKSMITH
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Views: 2,897
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CAPSLOCKSMITH
16-11-2016|10:11 PM
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0
Views: 2,897
graph editor modifiers
hello. i have just read an article about modifiers in graph editor in blender. is there no such thing in maya?
Thread by: mickhah
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Views: 3,419
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mickhah
11-11-2016|09:32 AM
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0
Views: 3,419
Maya overwriting keys
I am animating a simple ball with a locator in Maya. If I set a keyframe at frame one and then go forward and keyframe it again in a different...
Thread by: maryskomerza
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Views: 4,147
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stwert
03-11-2016|12:49 AM
Replies:
1
Views: 4,147
HumanIK skeleton definition reuse pipeline
I have MOCAP animation files in .fbx format for game. There are about 100 separate .fbx animation recorded using same rig. In HumanIK I created...
Thread by: sushb001
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Views: 4,663
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sushb001
18-10-2016|12:13 PM
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0
Views: 4,663
Skin Weights Spotty?
Hi! I am working in Maya and for some reason my skin weights are acting funny. I did them the other day and they were fine. I went to tweak them...
Thread by: seiberta5
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Views: 4,529
by
nobalister
12-10-2016|02:57 PM
Replies:
1
Views: 4,529
FBX will not export more than one blendshape
Hey, I have a character with different blend shape emotions, however only one and specific will export to fbx format. Others will be visible in...
Thread by: lauris47
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Views: 7,795
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lauris47
14-09-2016|05:41 PM
Replies:
1
Views: 7,795
Muscle/bone pointing not along the skeleton joint
Hey, as title states, I have that problem. It is not up axis problem, but something else. I have skin attached and tried to disconnect it. Also...
Thread by: lauris47
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Views: 6,669
by
ChromaticSwamp
13-09-2016|10:07 AM
Replies:
5
Views: 6,669
Rigging Problem - Mirror Skin Weights
Okay so I'm new to rigging but I'm faced with a problem - I can't get Maya to mirror my skin weights correctly. Thing is, I weighted the skin on the...
Thread by: Ysvetti
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Views: 8,346
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Ysvetti
12-09-2016|01:59 PM
Replies:
1
Views: 8,346
animating along a motion path
So im trying to figure out this motion path animation and animating joints along the path. Now i know about just animating the offset of the curve...
Thread by: MamoruK
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Views: 10,946
by
j0DiG0
05-09-2016|12:50 PM
Replies:
12
Views: 10,946
Light/Shadow that follows object
Hello there! I hope this is in the right forum. I have an animated object which moves from a side to another. I created two spot lights and...
Thread by: nabari
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Views: 4,862
by
Gen
20-08-2016|08:52 PM
Replies:
1
Views: 4,862
How to join tangents in graph editor(Maya)
Hi, I was searching for such problems solution, but I couldn't find any. So, I thought if you pro CG bros could help me. I cannot joint 1 tangent to...
Thread by: Faker513
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Views: 3,640
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Faker513
14-08-2016|04:04 PM
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0
Views: 3,640
Animated Textures for AR?
Hello, I am playing around with some AR stuff, its pretty easy to export things from maya and test them out in AR.. but Does anyone know how to...
Thread by: sonnyangell1982
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Views: 3,366
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sonnyangell1982
11-08-2016|04:28 PM
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0
Views: 3,366
Trying to animate like videogames
Is there some way to make a character move as if it were in a video game? For example, when a character is at 45 degrees in front of a wall, and...
Thread by: arkmnpszy
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Views: 3,689
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arkmnpszy
26-07-2016|05:55 PM
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0
Views: 3,689
Rubber Hose Legs and Arms
I am interested in creating a character animation that has a "rubber hose" style. Example:...
Thread by: dudebot67
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Views: 4,601
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dudebot67
04-07-2016|02:26 PM
Replies:
0
Views: 4,601
How to reflect the number of objects together with animation mirror
I animate the helicopter chassis, which is made up of multiple objects. Then I want to copy the mirror this chassis with animations. For this we have...
Thread by: Laguna90
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Views: 3,787
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Laguna90
24-06-2016|02:43 PM
Replies:
0
Views: 3,787
Human IK Rig Not Working
I'm not sure how else to explain this other than saying my rig is not working. I used the Human IK setup, and created the control rig, etc. etc....
Thread by: Sspeeder
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Views: 6,660
by
Sspeeder
23-06-2016|09:37 PM
Replies:
0
Views: 6,660
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