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Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
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how to 'uncombine' polygons
How can a divide the head from the rest of my model? I am sure there is an easy way to do it but I cant find it (shame on me). Even search in the...
Thread by: Mantat
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Views: 24,607
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kokoa
03-02-2024|10:54 PM
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Views: 24,607
Topology problems connecting a mesh to a cylinder
Hello. How can I best make supporting edges at the junction of the cylindrical part and the main mesh?
Thread by: AlimL
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Views: 728
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AlimL
08-02-2024|01:34 AM
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show all hidden faces of just one mesh
hi, I have a scene with multiple objects and have fiddly work to do on some of them. Isolating specific meshes and then hiding faces on that mesh...
Thread by: se7enhedd
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Views: 3,574
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StephenCross
01-04-2024|05:41 AM
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Views: 3,574
What is best for rendering TGA JPEG TIFF?
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Hey guys! What is the best (or standard) image format to render to instead of making avis in maya 5 that have the best quality... JPEG TARGA or...
Thread by: tank2002
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Views: 46,836
by
suraj
05-04-2024|12:37 PM
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Views: 46,836
particles keep sticking to surface
Hello, as the title says the partials keep sticking to the surface of my poly plane, all I do is create a poly plane while highlighted I go to...
Thread by: planimation
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Views: 1,334
by
planimation
28-04-2024|05:46 PM
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Views: 1,334
Effective Methods to Combine VCF Files
When it comes to efficiently merging multiple VCF (Virtual Contact File) files, SameTools Address Book Manager is an exceptional tool that offers...
Thread by: Jeremy0
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Views: 1,213
by
nathalie22
06-05-2024|10:19 AM
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Views: 1,213
Help please - Maya7.0 crash at startup!
Hi everyone, sorry if i bore you. I'm new here, my name is Diego. I've always used Maya7.0 (Alias) since i was a student, i've my own copy. ...
Thread by: DiegoD
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Views: 845
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MorganVega
Today|05:33 AM
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Help please - Maya7.0 crash at startup!
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[Help Maya/Arnold] Light and shadow flickering at render sequence
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particles keep sticking to surface
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