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Posts Made By:
epatata
knowing face applied texture ?
Posted By
epatata
On 25-09-2007 | Views: 2,332 Replies: 2
Forum:
Programming
how to retrieve which texture is applied to the a poligonal face?
like listAttr texturename pCube1.f[2] ?
it is possible?
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URGENT: problem with rigid bind and partition set
Posted By
epatata
On 09-03-2006 | Views: 1,800 Replies: 2
Forum:
Animation
I had selected all of his childs with shift key and doesnt work, also if I select through edit -> select hierarchy not works too.
what hell is going on?
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print system date and hour how?
Posted By
epatata
On 08-03-2006 | Views: 1,583 Replies: 5
Forum:
Programming
what code I use to print actual date and hour of system?
using this same thread, I want to ask what is the best way to store large amount of text strings, where do I can store it?
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Mirroring weights n membership on rigid skin
Posted By
epatata
On 08-03-2006 | Views: 1,426 Replies: 5
Forum:
Animation
dont worry about me utpal, I'm creating my own script to import/export membership and it's weights. If it interest anyone I can make it available for download. Just let me know.
Cheers
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Rigid Skin: getting more than 1 joint influence?
Posted By
epatata
On 07-03-2006 | Views: 1,828 Replies: 3
Forum:
Animation
I would like to know if is possible to import/export the membership and it's weights to a file.
PLEASE REPLY
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Mirroring weights n membership on rigid skin
Posted By
epatata
On 07-03-2006 | Views: 1,426 Replies: 5
Forum:
Animation
I would like to know if is possible to import/export the membership and it's weights to a file.
PLEASE REPLY :)
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URGENT: problem with rigid bind and partition set
Posted By
epatata
On 05-03-2006 | Views: 1,800 Replies: 2
Forum:
Animation
I selected the vertices and the skeletons hierarchy I want to bind and then go to bind->rigid bind options:
using
selected joints, colorize joints on, closest distance. and BIND!
So the problem...
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problem setting keys of new attributes
Posted By
epatata
On 16-02-2006 | Views: 1,209 Replies: 0
Forum:
Animation
I created 3 clips of animation in the trax editor that is: standing, walking and running. Now I plan to create a crouch animation but I needed to create a new attribute in his head's control box that...
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adding new joint that isn't already in the attached skin
Posted By
epatata
On 29-01-2006 | Views: 2,057 Replies: 0
Forum:
Maya Basics & Newbie Lounge
I selected all my joints through edit -> select all by type -> joints and then added skin to selection too, and after skin -> bind skin -> rigid bind -> options: to selected joints and checked color...
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