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Posted By bdog On 12-09-2003 | Views: 1,238 Replies: 5
Forum: Maya Modeling
The final product is supposed to be

1) photorealistic
2) more or less identical to the original

are polygons still the better option?

In any case, thanks for the help. I'll try it again...
Posted By bdog On 12-09-2003 | Views: 1,238 Replies: 5
Forum: Maya Modeling
Ok... I've done tutorials on stitching and yet after 20 hours I still can't get this simple thing to work. I've tried every single combination of align/attach/detach/rebuild/delete history than I...
Posted By bdog On 23-07-2003 | Views: 1,527 Replies: 3
Forum: Maya Modeling
Ok, here's an image of where the model stands now. I've been told this is unacceptable for textureing, so now I've got to figure out a way to make it continuous with the rest of the vase. Any ideas...
Posted By bdog On 20-07-2003 | Views: 1,527 Replies: 3
Forum: Maya Modeling
Sorry for the simple question but I'm feeling pretty new to this stuff.

I'm modeling a simple claypot thing and I'm wondering about the best way to do the handles for good surface continuity. The...
Posted By bdog On 20-07-2003 | Views: 2,387 Replies: 9
Forum: Maya Modeling
schmick: i make a curve on surface and tried detaching but i can't get it to work:

"error: detach: select point on curve or isoparm on surface to detach."

i'd like to try and do this with...
Posted By bdog On 14-07-2003 | Views: 2,387 Replies: 9
Forum: Maya Modeling
Yah. It's NURBS right now. I might try working with polys, but I don't have as much experience with them.

Thanks,
-Aaron
Posted By bdog On 14-07-2003 | Views: 2,387 Replies: 9
Forum: Maya Modeling
Hi everyone... first post here.

I used to model in Studio Tools... stopped modeling for a couple years, and now I'm trying to pick up Maya with some difficulty.

I built a curve and revolved it...
Showing results 1 to 7 of 7