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Posted By bar_of_soap On 26-11-2013 | Views: 2,220 Replies: 10
Okay so, I bumped the raytracing reflection trace render setting up to 10, and I gave the ground it's texture back. However I don't see a change in the grass highlights.

Now when I take the...
Posted By bar_of_soap On 26-11-2013 | Views: 2,220 Replies: 10
Ok wait, I think I figured it out. Apparently I missed a step and never added random rotation to my shorter grass, and that seemed to solve the problem.


What I'm still curious about though, is...
Posted By bar_of_soap On 26-11-2013 | Views: 2,220 Replies: 10
Yeah I just did one or the other, it didn't seem to effect anything.

Gen, that would be awesome. I would greatly appreciate that. I can upload it here, it's not very large. Let me know if you...
Posted By bar_of_soap On 19-11-2013 | Views: 4,080 Replies: 2
Forum: Maya Modeling
Your topology isn't too bad! I have just three things to mention off the bat.

1) Look up nasolabial folds on wikipedia, they are more visible when you are older and are very obvious when you are...
Posted By bar_of_soap On 19-11-2013 | Views: 2,220 Replies: 10
Sorry I was away all weekend so I just tried this. I tried a combination of reversing the normals and unchecking that box and it didn't seem to have any effect.
Posted By bar_of_soap On 15-11-2013 | Views: 2,220 Replies: 10
Certainly. So in this image, you can see the grass circled in blue is whiter, while the grass circled in red doesn't have any white on it. However it's the same shader, so I don't understand why...
Posted By bar_of_soap On 14-11-2013 | Views: 2,220 Replies: 10
So I'm following the Realistic Outdoor Environments tutorial, and I'm at the part where you use the path edge grass. However, when I render it the two grasses show up different. The thing I do not...
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