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Posted By Custix On 09-08-2016 | Views: 4,371 Replies: 2
Forum: Maya Modeling
Sorry about that. Trying to split the edge along the UV unwrap. Sometimes it works, most times it doesnt. I dont know why. This particular horn does not want to split along the edge.

If I detach...
Posted By Custix On 03-08-2016 | Views: 2,160 Replies: 2
nothing? I still havent figured it out.
Posted By Custix On 03-08-2016 | Views: 2,160 Replies: 2
http://i.imgur.com/Q2KClam.png

^ UV checker view

Essentially theres a stretched texture seam bordering my UV seams. Its the only uv set, it has no history or anything, transforms frozen.. Im...
Posted By Custix On 29-07-2016 | Views: 4,371 Replies: 2
Forum: Maya Modeling
Okay so I have a simple sphere split into two shells. Usually if I select the shells edge border and go to Edit > Detach, it simply splits the shells in two.

For some reason though some meshes do...
Posted By Custix On 29-07-2016 | Views: 3,632 Replies: 3
This is why I want to BAKE it. Theres an old plugin I use in an older version that lets bake the blendshape to the original skinned mesh, thus keeping the model changes AND vert weighting.

Then I...
Posted By Custix On 29-07-2016 | Views: 3,632 Replies: 3
Basically I want to bake an altered blendshape down to the original skinned mesh so I could then delete the blendshape but keep the changes.

Ive asked on the Maya forums and no one responds, I...
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