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Posted By mtmckinley On 02-09-2002 | Views: 10,992 Replies: 13
Open the Hypershade (Window > Rendering Editors > Hyprshade).

This is where textures and materials are created. If you're not sure how it works, try taking a look at my Hypershade Overview at my...
Posted By mtmckinley On 16-08-2002 | Views: 10,992 Replies: 13
For the step in question, he grabbed all of the points except for the ones on the outer edges and moved them in the X or Z direction until they lined up with the drawing's furthest point.

In the...
Posted By mtmckinley On 15-08-2002 | Views: 10,992 Replies: 13
Ah, yes, I believe the right click Materials menu is a Maya 4+ feature, sorry.

In that case, you'll have to create a material in the Hypershade (Windows > Hypershade, I believe. Windows >...
Posted By mtmckinley On 15-08-2002 | Views: 10,992 Replies: 13
The step in question is going over how to create your image planes in Maya to use as reference while modeling (something I'd definitely recommend doing as much as possible). To ensure your planes are...
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