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Posted By SwatSnipe On 25-11-2012 | Views: 14,117 Replies: 81
Cool! Definately gonna check it out! I'm working on creating a new dark environment atm. Gonna check it out then :)
Posted By SwatSnipe On 22-11-2012 | Views: 14,117 Replies: 81
Lol Bullet :) cool Dave! Gonna check it out! The problem with mine is that i have to seperate the leaf geometry (100k polys) then combine again. Takes like 8 hours. Lol
Posted By SwatSnipe On 21-11-2012 | Views: 14,117 Replies: 81
Where??! :)
Well, i don't know. I was thinking of some rock texture like a statue :)
Posted By SwatSnipe On 14-11-2012 | Views: 14,117 Replies: 81
Okay, so i expiremented and now it's the first photo on the forum :)

Posting it here on page 5 aswell:


http://img694.imageshack.us/img694/5232/29325302.jpg
Posted By SwatSnipe On 13-11-2012 | Views: 14,117 Replies: 81
Is there any way to make new posts of images in this thread to show as the front picture on the main forum window? So i don't have to make new threads when i create something new :)
Posted By SwatSnipe On 08-11-2012 | Views: 14,117 Replies: 81
Nvm, i fixed it :)
Posted By SwatSnipe On 08-11-2012 | Views: 14,117 Replies: 81
True, will fix it soon :)

But i ran into a problem today when i was gonna make my instanced geometry to mental ray proxies.

My copies turns black and mental ray says like: // Error: (mental...
Posted By SwatSnipe On 07-11-2012 | Views: 14,117 Replies: 81
It's intended :) the render is not washed out. But in photoshop i edited the brightness. I can post another without that effect after i stop working today
Posted By SwatSnipe On 06-11-2012 | Views: 14,117 Replies: 81
Some hills :)
Posted By SwatSnipe On 04-11-2012 | Views: 14,117 Replies: 81
The only prob is that i can't do a 3x3 uv layout on my hero tree's (the closest ones to the camera). So the leaves are all the same with no randomization. But the tree's further away have it. So they...
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