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Posted By ragecgi On 21-08-2003 | Views: 2,526 Replies: 14
You know, I was thinking, and maybe Mike can chime in on this one, but have you thought about using blend-shapes?

It would be time consuming, but if you are going for realism, this might give you...
Posted By ragecgi On 20-08-2003 | Views: 2,526 Replies: 14
Ok, nice animation by the way:)

So, correct me if I am wrong, but your 2 current questions are realy regarding possibly DEcreasing the physical radius of the "surface" particles, and then getting...
Posted By ragecgi On 19-08-2003 | Views: 2,526 Replies: 14
Maybe you could render out a playblast of what you are talking about?

so to see anything that we might be able to help you out with a bit more:)
Posted By ragecgi On 19-08-2003 | Views: 2,526 Replies: 14
You could also set your particles to die as they hit/exit the volume shape.
Showing results 1 to 5 of 5